Alternative solid tile.
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78d222df40
commit
9c0d298db2
13
src/draw.c
13
src/draw.c
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@ -7,7 +7,7 @@
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#define DRAW_OFFSET_Y -24
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#define DRAW_OFFSET_X -27
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extern image_t img_player; //player texture, 16x12
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extern image_t img_player; //player texture, 12x12
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extern image_t img_solid_0; //solid texture, 16x16
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extern image_t img_solid_1; //solid texture, 16x16
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extern image_t img_spike; //spike texture, 16x16
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@ -19,6 +19,7 @@ extern image_t img_red; //red bloc texture, 16x16
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extern image_t img_red_dot; //off red bloc texture, 16x16
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extern image_t img_exit; //exit texture, 16x16
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extern image_t img_water; //water texture, 16x16
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extern image_t img_semi_solid; //semi solid texture, 16x16
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//animated textures
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extern image_t img_elevator1, img_elevator2, img_elevator3, img_elevator4;
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extern image_t img_elevator5, img_elevator6, img_elevator7, img_elevator8;
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@ -49,9 +50,9 @@ int *start_y)
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case '0':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_solid_0);
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break;
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case '1':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_solid_1);
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break;
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case '1':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_solid_1);
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break;
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case 'r':
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if (!polarity) dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_red);
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else dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_red_dot);
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@ -70,8 +71,8 @@ int *start_y)
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_solid_0);
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_ice);
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break;
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case 's':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_solid_0);
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case '/':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, &img_semi_solid);
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break;
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case '^':
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dimage(x + DRAW_OFFSET_X, y + DRAW_OFFSET_Y, ani_elevator[(step/2)%16]);
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@ -13,6 +13,6 @@ tiles = {
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love.graphics.newImage(img_path.."spawn.png"),
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love.graphics.newImage(img_path.."exit.png"),
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}
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tiles_char = { '0', '1', 'r', 'b', 'v', '^', 'w', '*', 's', 'S', 'E' }
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tiles_char = { '0', '1', 'r', 'b', 'v', '^', 'w', '*', '/', 'S', 'E' }
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selected_tile = 1
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