dust reset fix
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@ -311,6 +311,8 @@ int main(void)
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//spike collision and death
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if (collide_spike(player_x, player_y, level))
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{
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set_level(level_id, level);
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DRAW_LEVEL();
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player_x = start_x;
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player_y = start_y;
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polarity = 0;
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