jtmm/include/draw.h

7 lines
245 B
C

void draw_player(int x, int y);
void draw_level(char level[], unsigned int step, char polarity, int *start_x,
int *start_y);
void erase_tile(int x, int y, char level[]);
void draw_timer(unsigned int step); //coucou Lephé'
void just_breathe();