jtmm/include/draw.h

10 lines
348 B
C

#include <gint/display.h>
void draw_anim(int x, int y, image_t *image, int step);
void draw_player(int x, int y);
void draw_level(char level[], unsigned int step, char polarity, int *start_x,
int *start_y, int tp_positions[]);
void erase_tile(int x, int y, char level[]);
void draw_timer(unsigned int step); //coucou Lephé'
void just_breathe();