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KikooDX 8d9dd1a338 Merge pull request 'update assets-cg' (#1) from Tituya/jtmm2:master into master
Reviewed-on: https://gitea.planet-casio.com/KikooDX/jtmm2/pulls/1
2020-12-30 17:01:16 +01:00
assets-cg update assets-cg 2020-12-30 16:52:14 +01:00
assets-fx Custom icons, admire my pixel art skilz 2020-09-22 17:24:27 +02:00
include 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
levels Cancel confusion effect 2020-12-30 16:08:43 +01:00
src 1KBCJ3 flashbacks. Draw multiple layers. 2020-12-28 00:31:33 +01:00
.editorconfig [minor] Fixed a mistake in the .editoconfig :s 2020-09-15 12:24:05 +02:00
.gitignore Better friction, kinda. 2020-12-24 12:20:12 +01:00
Makefile First commit 🎉 2020-09-10 15:44:26 +02:00
README.md [README.md] Created with basic build instructions. 2020-09-21 14:58:56 +02:00
make_levels.sh Functionnal collision and movement code, it's pretty slow though (see TODO in player.c) 2020-12-22 10:53:01 +01:00
project.cfg First commit 🎉 2020-09-10 15:44:26 +02:00

README.md

Build instructions

Using the fxsdk and latest version of gint. Requires luajit.

For CG

$ ./make_levels.sh
$ fxsdk build-cg

For FX

$ ./make_levels.sh
$ fxsdk build-fx