This repository has been archived on 2022-01-13. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
KikooDX e1f6d108e2 Separated player vars, weird stuff happens. 2021-01-09 14:28:14 +01:00
assets-cg@9fa29497da Misc. and faster camera. 2021-01-09 10:34:00 +01:00
assets-fx@cfb373a127 Add chain tile. 2021-01-08 13:32:34 +01:00
include Separated player vars, weird stuff happens. 2021-01-09 14:28:14 +01:00
levels@f44a0a7b7d Update levels. 2021-01-08 13:42:41 +01:00
src Separated player vars, weird stuff happens. 2021-01-09 14:28:14 +01:00
.editorconfig [minor] Fixed a mistake in the .editoconfig :s 2020-09-15 12:24:05 +02:00
.gitignore Better friction, kinda. 2020-12-24 12:20:12 +01:00
.gitmodules Tiled level editor support. 2021-01-08 13:01:53 +01:00
COPYING Add GNU General Public License v3.0 2020-12-30 17:19:30 +01:00
Makefile Massena graphics (uwu), "how I broke the Makefile" 2021-01-08 16:09:41 +01:00
README.md Massena graphics (uwu), "how I broke the Makefile" 2021-01-08 16:09:41 +01:00
make_levels.sh Tiled level editor support. 2021-01-08 13:01:53 +01:00
project.cfg First commit 🎉 2020-09-10 15:44:26 +02:00

README.md

Clone this repository

$ git clone --recursive https://gitea.planet-casio.com/KikooDX/jtmm2

Build instructions

Using the fxsdk and latest version of gint. Requires lua.

For CG

$ fxsdk build-cg

For FX

$ fxsdk build-fx