jtmm2/inc/player.h

19 lines
452 B
C

#pragma once
#include "vec.h"
enum AirState { AS_NEUTRAL, AS_RISING, AS_BREAKING };
struct Player {
struct Vec pos, gravity;
struct VecF spd, rem;
enum AirState air_state;
int jump_buffer, jump_grace, burn, bouncing, was_in_water;
};
void player_spawn(struct Player *);
void player_update(struct Player *);
void player_draw(const struct Player *);
void player_move(struct Player *, struct Vec);
struct Vec player_middle(const struct Player *);