This whole freaking time, the game wasn't running at 60 UPS

Big F
This commit is contained in:
KikooDX 2021-04-19 12:47:57 +02:00
parent ec4360e529
commit 632c31a377
2 changed files with 25 additions and 26 deletions

View File

@ -22,5 +22,5 @@
#define JUMP_GRACE 6
#define AIR_JUMPS 3
#define BURST_BOOST 0.5
#define V_TRANS_SPD (1.0 / 15.0)
#define V_TRANS_SPD (1.0 / 20.0)
#define H_TRANS_SPD (1.0 / 20.0)

View File

@ -189,32 +189,31 @@ int main(void)
"missing game_state case (update)");
break;
}
/* draw */
dclear(C_BLACK);
switch (game_state) {
case TitleScreen:
titlescreen_draw(titlescreen);
break;
case MainMenu:
break;
case LevelSelection:
levelselection_draw(levelselection);
break;
case Playing:
level_draw();
particles_draw();
player_draw(player);
transition_draw(transition);
break;
case PackDone:
break;
default:
PANIC("missing game_state case (draw)");
break;
}
dupdate();
}
/* draw */
dclear(C_BLACK);
switch (game_state) {
case TitleScreen:
titlescreen_draw(titlescreen);
break;
case MainMenu:
break;
case LevelSelection:
levelselection_draw(levelselection);
break;
case Playing:
level_draw();
particles_draw();
player_draw(player);
transition_draw(transition);
break;
case PackDone:
break;
default:
PANIC("missing game_state case (draw)");
break;
}
dupdate();
}
timer_stop(timer);