momento/src/player/collide.c

138 lines
3.5 KiB
C

/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright (C) 2021 KikooDX */
#include "conf.h"
#include "level.h"
#include "particles.h"
#include "player.h"
#include "tiles.h"
#include <gint/display.h>
extern struct Level level;
extern img_t img_coin_particle;
extern img_t img_switch_particle;
extern img_t img_switch_activated_particle;
extern img_t img_exit_active_particle;
extern img_t img_exit_unlock_particle;
static Tile collide_single(int x, int y);
static int collide_sub_single(int x, int y, Tile sub, Tile rep);
void
player_collide(Tile collisions[COLLIDE_POINTS], int x, int y, int margin)
{
const int lx = x + margin;
const int rx = x + PLAYER_WIDTH - 1 - margin;
const int ty = y + margin;
const int dy = y + PLAYER_HEIGHT - 1 - margin;
collisions[UP_LEFT] = collide_single(lx, ty);
collisions[UP_RIGHT] = collide_single(rx, ty);
collisions[DOWN_LEFT] = collide_single(lx, dy);
collisions[DOWN_RIGHT] = collide_single(rx, dy);
}
int
player_collide_tile(Tile collisions[COLLIDE_POINTS], int x, int y, Tile tile,
int margin, int update)
{
if (update)
player_collide(collisions, x, y, margin);
int i = COLLIDE_POINTS;
while (i-- > 0)
if (collisions[i] == tile)
return 1;
return 0;
}
/* collide and replace tiles, return the number of tiles affecter */
int
player_collide_sub(int x, int y, Tile sub, Tile rep, int margin)
{
const int lx = x + margin;
const int rx = x + PLAYER_WIDTH - 1 - margin;
const int ty = y + margin;
const int dy = y + PLAYER_HEIGHT - 1 - margin;
return collide_sub_single(lx, ty, sub, rep) +
collide_sub_single(rx, ty, sub, rep) +
collide_sub_single(lx, dy, sub, rep) +
collide_sub_single(rx, dy, sub, rep);
}
int
player_collide_solid(int x, int y)
{
Tile collisions[COLLIDE_POINTS];
return player_collide_tile(collisions, x, y, TILE_SOLID, 0, 1);
}
static Tile
collide_single(int x, int y)
{
const int tx = x / TILE_WIDTH;
const int ty = y / TILE_WIDTH;
return level_get_tile(tx, ty);
}
/* try collide and replace tile at pixel position, return 1 if tile
* replaced */
static int
collide_sub_single(int x, int y, Tile sub, Tile rep)
{
if (collide_single(x, y) == sub) {
const int tile_index =
(int)(x / TILE_WIDTH) + (int)(y / TILE_WIDTH) * level.width;
const int px = (int)(x / TILE_WIDTH) * TILE_WIDTH;
const int py = (int)(y / TILE_HEIGHT) * TILE_HEIGHT;
/* replace tile */
level.data[tile_index] = rep;
if (rep == TILE_VOID)
level.visual_data[tile_index].visible = 0;
/* spawn animations */
switch (sub) {
case TILE_GOLD:
particle_create(&img_coin_particle, px, py, TILE_WIDTH,
2, 0, 0);
break;
case TILE_SWITCH:
/* still image */
particle_create(&img_switch_activated_particle, px, py,
TILE_WIDTH, 1, 1, 0);
/* activation animation */
particle_create(&img_switch_particle, px, py,
TILE_WIDTH, 8, 0, 0);
/* exit unlock animation */
{
int ty = level.height;
int tx = 0;
while (ty-- > 0) {
tx = level.width;
while (tx-- > 0) {
if (level.data
[tx +
ty * level.width] ==
TILE_EXIT)
goto found;
}
}
found:
tx *= TILE_WIDTH;
ty *= TILE_HEIGHT;
particle_create(&img_exit_active_particle, tx,
ty, TILE_WIDTH, 2, 1, 0);
particle_create(&img_exit_unlock_particle, tx,
ty, TILE_WIDTH, 4, 0, 0);
}
break;
default:
break;
}
return 1;
}
return 0;
}