raygint/README.md

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# raygint
Bindings to make "cross platform games", gint on calculator and raylib on
desktop. Work in progress. Following are the supported define and functions.
## `raygint/display.h`
Macros:
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* `C_BLACK`
* `C_BLUE`
* `C_GREEN`
* `C_RED`
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* `C_WHITE`
* `DWIDTH`
* `DHEIGHT`
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* `C_RGB(r, g, b)`
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Functions:
* `void rDisplayInit(void);`
* `void rDisplayDeinit(void);`
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* `void rDrawBegin(void);`
* `void rDrawEnd(void);`
* `void dclear(int color);`
* `void drect(int x1, int y1, int x2, int y2, int color);`
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## `raygint/keyboard.h`
Functions:
* `void clearevents(void);`
* `void dclear(color_t color);`
* `int keydown(int key);`