KikooDX
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9a29fb2ea2
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(draw.c)(minor) Replaced a level width instance by the corresponding macro
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2020-03-10 09:33:38 +01:00 |
KikooDX
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b1f55d09b1
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(draw & levels) New levels, secret way
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2020-03-03 12:10:58 +01:00 |
KikooDX
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6ff82feef3
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(minor) Regulated tabulations
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2020-02-26 11:55:20 +01:00 |
KikooDX
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65f5f04f13
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Coins, starting a new layout from ground up (WIP)
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2020-02-20 12:22:38 +01:00 |
KikooDX
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d722c2604d
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Frame precise timer.
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2020-02-19 10:51:07 +01:00 |
KikooDX
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38a799e478
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(Minor) Small improvements
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2020-02-19 10:41:15 +01:00 |
KikooDX
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2da6c9ee93
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Speedrun timer "completed"
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2020-02-18 13:12:40 +01:00 |
KikooDX
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9b4447ad24
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Base of speedrun timer
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2020-02-18 12:38:12 +01:00 |
KikooDX
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0ef33c1253
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(Minor) shortned animation import code
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2020-02-18 11:49:59 +01:00 |
KikooDX
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f583c69896
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Animation system, created elevator animation
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2020-02-18 11:48:02 +01:00 |
KikooDX
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1287fef626
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Glue & better ice texture
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2020-02-17 16:10:41 +01:00 |
KikooDX
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b2938c5194
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Friction and ice (WIP room)
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2020-02-17 15:47:02 +01:00 |
KikooDX
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54270bf1d3
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The game is now at 1x scale
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2020-02-15 12:34:57 +01:00 |
KikooDX
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6d87d8e8bc
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Système d'affichage quand une upgrade est acquise.
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2020-02-13 15:59:37 +01:00 |
KikooDX
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682f4fb49f
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Jump item, erase tile system, improved transfer.sh
Made cp verbose
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2020-02-13 10:43:45 +01:00 |
KikooDX
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2caf479d42
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Created the jump item level, added elevator tile & solid collision.
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2020-02-13 10:12:04 +01:00 |
KikooDX
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2d39739cf4
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Improved levels.lua, implemented screen transition system
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2020-02-13 09:12:34 +01:00 |
KikooDX
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6968705367
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Spikes and variable jump height
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2020-02-12 13:33:41 +01:00 |
KikooDX
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10eb356b1d
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Basic jump system with buffer
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2020-02-12 10:47:12 +01:00 |
KikooDX
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0c574a7e1d
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Draw offset and final screen size
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2020-02-11 14:14:18 +01:00 |
KikooDX
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592304922c
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Level loading completed
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2020-02-11 13:55:57 +01:00 |
KikooDX
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635888d71f
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First commit
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2020-02-11 11:44:37 +01:00 |