KikooDX
ecf26819cc
Improved stuff in UP-editor and made demo layout
2020-02-25 11:21:55 +01:00
KikooDX
1b02d355e5
Integrated the UP-editor system.
2020-02-25 11:06:54 +01:00
KikooDX
65f5f04f13
Coins, starting a new layout from ground up (WIP)
2020-02-20 12:22:38 +01:00
KikooDX
b7c057304b
Created a level for masochists.
...
(I beated it.)
2020-02-19 13:16:20 +01:00
KikooDX
d722c2604d
Frame precise timer.
2020-02-19 10:51:07 +01:00
KikooDX
38a799e478
(Minor) Small improvements
2020-02-19 10:41:15 +01:00
KikooDX
2da6c9ee93
Speedrun timer "completed"
2020-02-18 13:12:40 +01:00
KikooDX
9b4447ad24
Base of speedrun timer
2020-02-18 12:38:12 +01:00
KikooDX
ff83a33416
Weird trick for better jump control
2020-02-18 11:54:35 +01:00
KikooDX
0ef33c1253
(Minor) shortned animation import code
2020-02-18 11:49:59 +01:00
KikooDX
f583c69896
Animation system, created elevator animation
2020-02-18 11:48:02 +01:00
KikooDX
1287fef626
Glue & better ice texture
2020-02-17 16:10:41 +01:00
KikooDX
b2938c5194
Friction and ice (WIP room)
2020-02-17 15:47:02 +01:00
KikooDX
0002e2b4ed
Made better graphics.
2020-02-17 11:12:35 +01:00
KikooDX
907e830f26
Improved jump and room transition system
2020-02-17 10:23:23 +01:00
KikooDX
670c8745a3
(Minor) Line length adjusted in main.c prototypes
2020-02-16 11:48:37 +01:00
KikooDX
bf39599232
Moved .h files to include directory (Milang)
2020-02-16 10:52:59 +01:00
KikooDX
54270bf1d3
The game is now at 1x scale
2020-02-15 12:34:57 +01:00
KikooDX
2453b5c039
Removed assets-fx directory, modified project.cfg
2020-02-14 16:13:07 +01:00
KikooDX
fb02ad5ba1
(minor) can't jump on frame one by holding jump when getting j-upgrade
2020-02-14 15:35:30 +01:00
KikooDX
3ba0d3573b
(minor) added a spike in 4950
2020-02-14 15:21:52 +01:00
KikooDX
6981f70a8f
Improved collisions
...
Collide function should be ~2 times faster now, vertical collision now
reset jump_hold.
2020-02-14 15:11:36 +01:00
KikooDX
3bc7c75e88
Floor system working
2020-02-14 11:10:06 +01:00
KikooDX
42b504fc07
(Project.cfg) fxconv images to 4-bit type
2020-02-14 09:39:45 +01:00
KikooDX
6d87d8e8bc
Système d'affichage quand une upgrade est acquise.
2020-02-13 15:59:37 +01:00
KikooDX
88a548372d
Improved jump system & elevator.
2020-02-13 14:41:24 +01:00
KikooDX
85564f45d0
Fixed a glitch and modified elevator speed
...
The on ground state is now only refreshed when the player isn't raising,
holding the jump button doesn't cancel the on_ground buffer anymore.
Elevator substract twice GRAV now.
2020-02-13 13:46:28 +01:00
KikooDX
3e22053f77
Reset vertical speed on death
2020-02-13 12:26:18 +01:00
KikooDX
682f4fb49f
Jump item, erase tile system, improved transfer.sh
...
Made cp verbose
2020-02-13 10:43:45 +01:00
KikooDX
2caf479d42
Created the jump item level, added elevator tile & solid collision.
2020-02-13 10:12:04 +01:00
KikooDX
734f0867cd
Enabled jump for demo build.
2020-02-13 09:24:03 +01:00
KikooDX
167d02da10
OK it just works. See bellow.
...
Changed some stuff in levels.lua.
Added levels.c to .gitignore.
New player function `reset_old_pos`.
2020-02-13 09:23:32 +01:00
KikooDX
2d39739cf4
Improved levels.lua, implemented screen transition system
2020-02-13 09:12:34 +01:00
KikooDX
6968705367
Spikes and variable jump height
2020-02-12 13:33:41 +01:00
KikooDX
7488170b9d
Detailed build.sh, improved main.c (thanks Lephe')
2020-02-12 12:30:56 +01:00
KikooDX
cb0ced9977
Deleted build-cg
2020-02-12 11:53:01 +01:00
KikooDX
73a58e7241
60 FPS cap (WIP)
2020-02-12 11:30:43 +01:00
KikooDX
10eb356b1d
Basic jump system with buffer
2020-02-12 10:47:12 +01:00
KikooDX
0c574a7e1d
Draw offset and final screen size
2020-02-11 14:14:18 +01:00
KikooDX
592304922c
Level loading completed
2020-02-11 13:55:57 +01:00
KikooDX
635888d71f
First commit
2020-02-11 11:44:37 +01:00