Commit Graph

17 Commits

Author SHA1 Message Date
KikooDX 6d87d8e8bc Système d'affichage quand une upgrade est acquise. 2020-02-13 15:59:37 +01:00
KikooDX 88a548372d Improved jump system & elevator. 2020-02-13 14:41:24 +01:00
KikooDX 85564f45d0 Fixed a glitch and modified elevator speed
The on ground state is now only refreshed when the player isn't raising, 
holding the jump button doesn't cancel the on_ground buffer anymore.
Elevator substract twice GRAV now.
2020-02-13 13:46:28 +01:00
KikooDX 3e22053f77 Reset vertical speed on death 2020-02-13 12:26:18 +01:00
KikooDX 682f4fb49f Jump item, erase tile system, improved transfer.sh
Made cp verbose
2020-02-13 10:43:45 +01:00
KikooDX 2caf479d42 Created the jump item level, added elevator tile & solid collision. 2020-02-13 10:12:04 +01:00
KikooDX 734f0867cd Enabled jump for demo build. 2020-02-13 09:24:03 +01:00
KikooDX 167d02da10 OK it just works. See bellow.
Changed some stuff in levels.lua.
Added levels.c to .gitignore.
New player function `reset_old_pos`.
2020-02-13 09:23:32 +01:00
KikooDX 2d39739cf4 Improved levels.lua, implemented screen transition system 2020-02-13 09:12:34 +01:00
KikooDX 6968705367 Spikes and variable jump height 2020-02-12 13:33:41 +01:00
KikooDX 7488170b9d Detailed build.sh, improved main.c (thanks Lephe') 2020-02-12 12:30:56 +01:00
KikooDX cb0ced9977 Deleted build-cg 2020-02-12 11:53:01 +01:00
KikooDX 73a58e7241 60 FPS cap (WIP) 2020-02-12 11:30:43 +01:00
KikooDX 10eb356b1d Basic jump system with buffer 2020-02-12 10:47:12 +01:00
KikooDX 0c574a7e1d Draw offset and final screen size 2020-02-11 14:14:18 +01:00
KikooDX 592304922c Level loading completed 2020-02-11 13:55:57 +01:00
KikooDX 635888d71f First commit 2020-02-11 11:44:37 +01:00