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KikooDX 85564f45d0 Fixed a glitch and modified elevator speed
The on ground state is now only refreshed when the player isn't raising, 
holding the jump button doesn't cancel the on_ground buffer anymore.
Elevator substract twice GRAV now.
2020-02-13 13:46:28 +01:00
assets-cg Jump item, erase tile system, improved transfer.sh 2020-02-13 10:43:45 +01:00
assets-fx First commit 2020-02-11 11:44:37 +01:00
src Fixed a glitch and modified elevator speed 2020-02-13 13:46:28 +01:00
.gitignore OK it just works. See bellow. 2020-02-13 09:23:32 +01:00
LICENSE Reset vertical speed on death 2020-02-13 12:24:53 +01:00
Makefile First commit 2020-02-11 11:44:37 +01:00
build.sh Detailed build.sh, improved main.c (thanks Lephe') 2020-02-12 12:30:56 +01:00
levels.lua Jump item, erase tile system, improved transfer.sh 2020-02-13 10:43:45 +01:00
platform.g3a Fixed a glitch and modified elevator speed 2020-02-13 13:46:28 +01:00
project.cfg First commit 2020-02-11 11:44:37 +01:00
transfer.sh Jump item, erase tile system, improved transfer.sh 2020-02-13 10:43:45 +01:00