up-editor/tiles.lua

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Lua
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local img_path = "img/"
tiles = {
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love.graphics.newImage(img_path.."ground.png"),
love.graphics.newImage(img_path.."spike.png"),
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love.graphics.newImage(img_path.."elevator1.png"),
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love.graphics.newImage(img_path.."glue.png"),
love.graphics.newImage(img_path.."ice.png"),
love.graphics.newImage(img_path.."coin.png"),
love.graphics.newImage(img_path.."jitem.png"),
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}
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tiles_char = { '0', 'v', '^', '#', '~', 'c', 'j' }
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selected_tile = 1