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#include "player.h"
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#include "lzy.h"
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static float x, y, spd_x, spd_y;
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void player_init(float nx, float ny)
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{
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x = nx;
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y = ny;
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spd_x = 0.0f;
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spd_y = 0.0f;
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}
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void player_draw(void)
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{
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LZY_DrawSetColor(255, 0, 255);
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LZY_DrawFillRect(x, y, PLAYER_WIDTH, PLAYER_HEIGHT);
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}
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