Builder/src/main.c

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C
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#include <gint/display.h>
#include <gint/keyboard.h>
#include "msg_fr.h"
#include "itemsizes.h"
#include "gamesettings.h"
extern bopti_image_t title_img;
void drawselectedgame(int selected) {
dclear(C_WHITE);
// dimage(16, 8, &title_img);
for(int i=0;i!=GAMESNUM;i++){
dtext(1, WORLDSEL_MARGIN + i*(LINEHEIGHT+LINEPADDING), C_BLACK, WORLDSEL_EMPTY);
}
drect(1, WORLDSEL_MARGIN+selected*(LINEHEIGHT+LINEPADDING), 128, WORLDSEL_MARGIN+selected*(LINEHEIGHT+LINEPADDING)+LINEHEIGHT, C_INVERT);
dupdate();
}
int main(void) {
dclear(C_WHITE);
dimage(16, TITLE_IMAGE_MARGIN, &title_img);
dtext(1, TITLE_MARGIN, C_BLACK, TITLE_START);
dupdate();
int key = 0, game = 0, selected = 0;
while(key != KEY_EXIT){
key=getkey().key;
////////// TITLE SCREEN //////////
if(game == 0){
if(key==KEY_EXE){
drawselectedgame(selected);
game = 1;
}
}
////////// GAME CHOOSING SCREEN //////////
else if(game == 1){
if(key==KEY_DOWN){
if(selected<GAMESNUM - 1){
selected++;
}else{
selected = 0;
}
drawselectedgame(selected);
}else if(key==KEY_UP){
if(selected>0){
selected--;
}else{
selected = GAMESNUM - 1;
}
drawselectedgame(selected);
}else if(key==KEY_EXE){
dclear(C_WHITE);
game = 2;
}
}else if(game == 2){
dupdate();
}
}
return 1;
}