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converted CG images into P8 so save some (few) Kb on ROM

This commit is contained in:
Sylvain PILLOT 2023-08-18 12:31:03 +02:00
parent 5775488575
commit 6040652f92
5 changed files with 11 additions and 2 deletions

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@ -1,3 +1,4 @@
tileset1b_CG.png:
type: bopti-image
name: img_tilesetnpp
profile: p8

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@ -1,4 +1,5 @@
tileset2b_CG.png:
type: bopti-image
name: img_tilesetnpp
profile: p8

Binary file not shown.

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Width:  |  Height:  |  Size: 4.9 KiB

After

Width:  |  Height:  |  Size: 5.2 KiB

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@ -1,30 +1,37 @@
demo_player.png:
type: bopti-image
name: demo_player_img
profile: p8
demo_PNJ.png:
type: bopti-image
name: demo_PNJ_img
profile: p8
player_face.png:
type: bopti-image
name: player_face_img
profile: p8
SignAction.png:
type: bopti-image
name: SignAction_img
profile: p8
INFO_Icon.png:
type: bopti-image
name: INFO_Icon_img
profile: p8
NPC_Icon.png:
type: bopti-image
name: NPC_Icon_img
profile: p8
SGN_Icon.png:
type: bopti-image
name: SGN_Icon_img
profile: p8
font.png:
name: fontRPG

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@ -13,7 +13,7 @@
extern bopti_image_t SignAction_img;
#define MAX_INTERACTION_DISTANCE 16
#define MAX_INTERACTION_DISTANCE 12
void game_logic(Game *game) {