1
0
Fork 0

Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos

This commit is contained in:
Sylvain PILLOT 2023-08-22 10:48:01 +02:00
parent d81616ad38
commit fd182b5f3c
3 changed files with 34 additions and 16 deletions

View File

@ -7,7 +7,7 @@
"next1":-1,
"conclusion2":"_",
"next2":-1,
"nextOther":1
"nextOther":3
},
{
"ID":1,
@ -30,6 +30,17 @@
"conclusion2":"_",
"next2":-1,
"nextOther":-1
},
{
"ID":3,
"dialog":"Ce Hero de la Revolution a marque le pays de son Aura. Peut-etre aurais-je la meme destinee ... ",
"isQuestion":0,
"choice":"_",
"conclusion1":"_",
"next1":-1,
"conclusion2":"_",
"next2":-1,
"nextOther":-1
}
]
}

View File

@ -8,7 +8,7 @@
#define USB_FEATURE 0
#define DEBUGMODE 1
#define DEBUGMODE 0
#ifdef FXCG50
#define T_HEIGHT 16

View File

@ -27,29 +27,35 @@ void npc_draw(Game *game) {
{
ExtraData *Data = &game->map_level->extradata[u];
if (strcmp(Data->type, "NPC")==0) /* the current data is a NPC */
{
/* TODO : This is for debugging purpose, JUste to render the path */
/* to be followed by the NPC when this will be implemented */
if (Data->hasPath==1) /* this NPC has a trajectory */
{
int NbPoints = Data->path_length+1;
for(int v=0; v<NbPoints; v++)
#if DEBUGMODE
if (Data->hasPath==1) /* this NPC has a trajectory */
{
int NbPoints = Data->path_length+1;
for(int v=0; v<NbPoints; v++)
{
int16_t deltaX1=((int16_t) (Data->x + Data->xpath[v % NbPoints]) * PXSIZE)-(int16_t) player->wx;
int16_t deltaY1=((int16_t) (Data->y + Data->ypath[v % NbPoints]) * PXSIZE)-(int16_t) player->wy;
int16_t deltaX2=((int16_t) (Data->x + Data->xpath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wx;
int16_t deltaY2=((int16_t) (Data->y + Data->ypath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wy;
int16_t deltaX1=((int16_t) (Data->x + Data->xpath[v % NbPoints]) * PXSIZE)-(int16_t) player->wx;
int16_t deltaY1=((int16_t) (Data->y + Data->ypath[v % NbPoints]) * PXSIZE)-(int16_t) player->wy;
int16_t deltaX2=((int16_t) (Data->x + Data->xpath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wx;
int16_t deltaY2=((int16_t) (Data->y + Data->ypath[(v+1) % NbPoints]) * PXSIZE)-(int16_t) player->wy;
dline( player->px + deltaX1, player->py + deltaY1,
player->px + deltaX2, player->py + deltaY2,
PATH_COLOR);
dline( player->px + deltaX1, player->py + deltaY1,
player->px + deltaX2, player->py + deltaY2,
PATH_COLOR);
}
}
}
#endif // DEBUGMODE
int16_t deltaX=((int16_t) (Data->x * PXSIZE))-(int16_t) player->wx;
int16_t deltaY=((int16_t) (Data->y * PXSIZE))-(int16_t) player->wy;
@ -58,6 +64,7 @@ void npc_draw(Game *game) {
&demo_PNJ_img);
}
}