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Commit Graph

28 Commits

Author SHA1 Message Date
Lephenixnoir b196419d5c
some art/font improvements + auto scaling 2023-08-19 17:33:00 +02:00
Lephenixnoir 7d6945dd16
font and 64x64 icon improvements 2023-08-18 18:23:13 +02:00
attilavs2 13d60a6536 Ajout d'icones 2b 2023-08-18 16:44:23 +02:00
Sylvain PILLOT 4786d3cddc major refactoring of folders structure + added new icons for each version of the game 2023-08-17 18:43:55 +02:00
attilavs2 6b4d143910 Ajout de mes sprites 2b version fx et cg 2023-08-17 10:49:06 +02:00
Sylvain PILLOT 47b8bfa25a implementing the basis of player action 2023-08-16 19:25:24 +02:00
Sylvain PILLOT df33d2f090 added a new 1bit (N&B) target for CG to test the maps in the emulator 2023-08-15 12:55:06 +02:00
mibi88 65ed14fc37 Everything is working now. 2023-07-19 20:06:28 +02:00
mibi88 ea66f50f44 Everything is now working, except the animation after choosing. 2023-07-18 21:08:12 +02:00
Sylvain PILLOT 5f55b46bad added custom font support for both plateform + created a dummy font + corrected dialog text line spacing 2023-07-10 20:55:27 +02:00
Sylvain PILLOT 17758d07f0 All tilesets converted to add transparency on foreground layer tiles 2023-07-10 20:22:54 +02:00
mibi88 474aa17573 Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
mibi88 50d32811a0 Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG 2023-07-09 12:39:08 +02:00
Sylvain PILLOT 4b419694fc added a full map 25x14 tiles + start a Tile_Data structure for collision 2023-07-08 22:39:06 +02:00
mibi88 23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
mibi88 cb452383ad Fixed a little filename error 2023-07-08 18:02:05 +02:00
Shadow15510 0050c2ddf8 Update Shadow's master branch 2023-07-08 17:24:17 +02:00
Shadow15510 47190712d5 Fix the right border of the window 2023-07-08 13:58:35 +02:00
Sylvain PILLOT 60c26b8c22 merged Shadow's PR - Brand New B&W Tileset 2023-07-08 13:16:49 +02:00
Sylvain PILLOT 1bfaf75a78 Merge pull request '1-bit tileset' (#10) from Shadow/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/10
2023-07-08 12:57:23 +02:00
Shadow15510 b7b602125b Finishing a first proposal of W&B tileset 2023-07-08 11:40:54 +02:00
Shadow15510 70d6dd62b4 Progress of the W&B tileset 2023-07-08 11:14:45 +02:00
Sylvain PILLOT f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
Shadow15510 2df10f8d62 Begenning of the W&B tileset redesign 2023-07-07 14:33:51 +02:00
mibi88 9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
Sylvain PILLOT 5195cdba49 added B&W vs Grayscale switch 2023-07-06 21:16:07 +02:00
Sylvain PILLOT 87ad8b697d Improvement of the map by using white tile where nothing is drawn 2023-07-05 23:39:35 +02:00
Sylvain PILLOT 5d868c6089 Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale 2023-07-05 23:22:15 +02:00