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Collab_RPG-affichage-dialogues/assets/converters.py

188 lines
5.5 KiB
Python

from random import randint
import fxconv
import json
import pathlib
import csv
import os
def convert(input, output, params, target):
if params["custom-type"] == "map":
#convert_map(input, output, params, target)
#return 0
return 1
elif params["custom-type"] == "world":
convert_world(input, output, params, target)
return 0
else:
return 1
def convert_world(input, output, params, target):
print( "WE ARE COMPUTING THE WORLD", input )
data = json.load(open(input, "r"))
nbMaps = ["fileName" in i for i in data["maps"]].count(True)
print( "We have to treat ", nbMaps, " maps")
print( "So let's go ... ")
structWorld = fxconv.Structure()
for i in range(nbMaps):
nameMap = data["maps"][i]["fileName"].replace(".tmx","")
nameMapFree = nameMap.split("/")[-1]
#count the number of "back" (cd ..) to locate the map on the computer
nbRetour = nameMap.count("..")+1
#create the map absolute path
nameTMX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".tmx"
nameJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
commandline = 'tiled --export-map json ' + nameTMX + ' ' + nameJSON
print( "TILED COMMAND LINE FOR MAPS : ", commandline )
os.system( commandline )
mapPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameMap + ".json"
print("Map ", i , " name : ", mapPath )
xmin = data["maps"][i]["x"]
print( "xmin = ", xmin )
ymin = data["maps"][i]["y"]
print( "ymin = ", ymin )
xmax = data["maps"][i]["x"] + data["maps"][i]["width"]
print( "xmax = ", xmax )
ymax = data["maps"][i]["y"] + data["maps"][i]["height"]
print( "ymax = ", ymax )
map = convert_map( mapPath, output, params, target, xmin, ymin, xmax, ymax)
print( "Map = ", map )
structWorld += fxconv.ptr( map )
structWorld += fxconv.u32(0)
#generate !
fxconv.elf(structWorld, output, "_" + params["name"], **target)
def convert_map(input, output, params, target, xmin, ymin, xmax, ymax):
print( "WE ARE COMPUTING THE MAP : ", input )
data = json.load(open(input, "r"))
#find the tileset in use. it's a relative path (like ../tileset.tsx)
nameTileset = data["tilesets"][0]["source"].replace(".tsx","")
print(nameTileset)
#the name of the tileset without the .something
nameTilesetFree = nameTileset.split("/")[-1]
#count the number of "back" (cd ..) to locate the tileset on the computer
nbRetour = nameTileset.count("..")+1
#create the tileset absolute path
tilesetTSX = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".tsx"
tilesetJSON = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset + ".json"
commandline = 'tiled --export-tileset json ' + tilesetTSX + ' ' + tilesetJSON
print( "TILED COMMAND LINE FOR TILESET : ", commandline )
os.system( commandline )
tileset = open(tilesetJSON, "r")
data_tileset = json.load(tileset)
tileset_size = data_tileset.get("columns")
tileset.close()
#find the ID of the first tile in the walkable tileset ()
indexWalkable = data["tilesets"][1]["firstgid"]
print(indexWalkable)
#Extract from the json the width, height
w, h = data["width"], data["height"]
#nbTileLayer is the number of "true" layers (without ObjectsLayer)
nbTilelayer = ["data" in i for i in data["layers"]].count(True) - 1
print( nbTilelayer)
#index of the various layers (may change from one map to another)
layer_walkable = 0
layer_foreground = 0
layer_background = 0
#create the structure of the map
structMap = fxconv.Structure()
structMap += fxconv.u16(w) + fxconv.u16(h) + fxconv.u16(nbTilelayer)
structMap += fxconv.u16(tileset_size)
structMap += fxconv.u16(xmin) + fxconv.u16(ymin) + fxconv.u16(xmax) + fxconv.u16(ymax)
structMap += fxconv.ref(f"img_{nameTilesetFree}")
#extraction of the data contained in the layer "Walkable" of the map
for i in range(nbTilelayer+1):
datavalid = data["layers"][i]
if datavalid["name"]=="Walkable":
layer_walkable = i
print( "Walkable Tile Data in layer : ", layer_walkable)
break
elif i==nbTilelayer:
printf( "ERROR : No Walkable layer data !!!" )
walk_data = bytes()
layer = data["layers"][layer_walkable]
for tile in layer["data"]:
#print( tile )
if tile == 0: walk_data += fxconv.u8(tile) #if walkable_data = 0 then it is a blanck cell so nothing to change
else : walk_data += fxconv.u8(tile-indexWalkable) #if !=0 than we need to shift the tile number by considering the first tileID (given by indexwalkable)
structMap += fxconv.ptr(walk_data)
#extraction of the data contained in the layer "Background" and "Foreground" of the map
#import the Background layer of the map
for i in range(nbTilelayer+1):
datavalid = data["layers"][i]
if datavalid["name"]=="Background":
layer_background = i
print( "Background Tile Data in layer : ", layer_background)
break
elif i==nbTilelayer:
printf( "ERROR : No Background layer data !!!" )
layer_data = bytes()
layer = data["layers"][layer_background]
for tile in layer["data"]:
layer_data += fxconv.u16(tile-1)
structMap += fxconv.ptr(layer_data)
#import the foreground layer of the map
for i in range(nbTilelayer+1):
datavalid = data["layers"][i]
if datavalid["name"]=="Foreground":
layer_foreground = i
print( "Foreground Tile Data in layer : ", layer_foreground)
break
elif i==nbTilelayer:
printf( "ERROR : No Foreground layer data !!!" )
layer_data = bytes()
layer = data["layers"][layer_foreground]
for tile in layer["data"]:
layer_data += fxconv.u16(tile-1)
structMap += fxconv.ptr(layer_data)
#generate !
#fxconv.elf(structMap, output, "_" + params["name"], **target)
return structMap