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Collab_RPG-affichage-dialogues/src/player.h

53 lines
1.3 KiB
C

#ifndef PLAYER_H
#define PLAYER_H
/* The size of the player. */
#ifdef FXCG50
#define P_WIDTH 16
#define P_HEIGHT 16
#else
#define P_WIDTH 8
#define P_HEIGHT 8
#endif
/* SPEED should NOT be 8 or bigger: it may cause bugs when handling
* collisions! */
#define SPEED PXSIZE*2
#include <stdbool.h>
#include "game.h"
#include "memory.h"
/* Structure 'Player' has been moved to game.h */
/* to avoid circular references between map.h, game.h and player.h */
/* only methods propotypes are now in dedicated header files */
/* Draws the player player. This function should be called after drawing the
* map! */
void player_draw(Game *game);
/* Move the player player in the direction direction. */
void player_move(Game *game, Direction direction);
/* (Mibi88) TODO: Describe this function please, I've no idea what she's for! */
void player_action(Game *game);
/* Check if the player is in collision with the map or a NPC. Checkpos is used
* to check the axis where the player is not moving. */
bool player_collision(Game *game, Direction direction,
Checkpos nomov_axis_check);
/* Fix the position of the player so that he's not a bit inside of a hard block
* after a collision. */
void player_fix_position(Game *game, bool fix_x, bool fix_y);
/* Apply damage to player */
void player_damage(Game *game, int amount);
#endif