This commit is contained in:
mibi88 2022-12-11 17:53:17 +01:00
parent 249b433d43
commit c094aa2605
7 changed files with 83 additions and 21 deletions

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@ -31,6 +31,8 @@ set(ASSETS_fx
assets-fx/timer/3.png
assets-fx/timer/2.png
assets-fx/timer/1.png
assets-fx/score_bar.png
assets-fx/milifont.png
# ...
)

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@ -7,3 +7,15 @@ game_over.png:
you_won.png:
type: bopti-image
name: you_won
score_bar.png:
type: bopti-image
name: score_bar
milifont.png:
name: milifont
type: font
charset: print
width: 3
grid.size: 3x5
grid.padding: 1
proportional: true

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@ -20,30 +20,33 @@
#include "includes.h"
Ship ship;
static Vector smoke_cubes[5];
extern bopti_image_t map_1;
extern bopti_image_t timer_3;
extern bopti_image_t timer_2;
extern bopti_image_t timer_1;
extern bopti_image_t score_bar;
int dgetpixel(int x, int y) // Thanks to Lephenixnoir
{
int offset = (y << 2) + (x >> 5);
return (int)(gint_vram[offset] << (x & 31)) < 0 ? C_BLACK : C_WHITE;
}
int score_delay;
int play_game(void)
{
int collision = 0, ticks = 0, timer = 3;
int collision = 0, timer = 3, ticks = 0;
ship.score = 0;
init_ship();
ship.scrolling.x = 0;
ship.scrolling.y = 0;
for(int i = 0; i < 5; i++)
{
smoke_cubes[i].x = 0;
smoke_cubes[i].y = 0;
}
while(timer != 0){
dclear(C_WHITE);
int i;
dimage(-ship.scrolling.x, 0, &map_1);
calculate_tops();
for(i = 0; i != 3; i++)
dline(ship.tops[i].x, ship.tops[i].y, ship.tops[(i + 1) % 3].x, ship.tops[(i + 1) % 3].y, C_BLACK);
dimage(-ship.scrolling.x, 0, &map_1);
draw();
if(timer == 3){
dimage(59, 25, &timer_3);
}else if(timer == 2){
@ -56,6 +59,9 @@ int play_game(void)
timer--;
}
score_delay = 0;
ship.score = 0;
while(1)
{
clearevents();
@ -69,28 +75,54 @@ int play_game(void)
calculate_tops();
dclear(C_WHITE);
collision = move();
draw();
ship.thrust = true;
clearevents();
if(ship.scrolling.x >= 3328){
return 1;
}
if(collision == 1){
return 0;
}
draw();
dupdate();
ship.thrust = true;
clearevents();
ticks++;
score_delay++;
if(ticks>=SMOKE_CUBES_SPACING)
{
for(int i=0;i<4;i++)
{
smoke_cubes[i].x = smoke_cubes[i+1].x;
smoke_cubes[i].y = smoke_cubes[i+1].y;
}
smoke_cubes[4].x = ship.scrolling.x + MARGIN;
smoke_cubes[4].y = ship.position.y;
ticks = 0;
}
if(score_delay>=SCORE_DELAY)
{
ship.score++;
score_delay=0;
}
}
}
void draw(void)
{
static Vector smoke_cubes[5];
int i;
for(i = 0; i != 3; i++)
for(i = 0; i < 3; i++)
{
dline(ship.tops[i].x, ship.tops[i].y, ship.tops[(i + 1) % 3].x, ship.tops[(i + 1) % 3].y, C_BLACK);
}
dupdate();
for(i = 0; i < 5; i++)
{
drect_border(smoke_cubes[i].x-1 - ship.scrolling.x, smoke_cubes[i].y-1, smoke_cubes[i].x+1 - ship.scrolling.x, smoke_cubes[i].y+1, C_WHITE, 1, C_BLACK);
}
dimage(0, 0, &score_bar);
dprint_opt(1, 1, C_BLACK, C_WHITE, DTEXT_LEFT, DTEXT_TOP, "Score : %d", ship.score);
}
int move(void)
@ -104,13 +136,14 @@ int move(void)
ship.position.x += ship.speed.x;
ship.position.y += ship.speed.y;
ship.scrolling.x = ship.position.x;
dimage(-ship.scrolling.x, 0, &map_1);
// collision
for(i=0;i!=3;i++){
for(i=0;i<3;i++)
{
if(dgetpixel(ship.tops[i].x, ship.tops[i].y) == C_BLACK){
return 1;
}
@ -132,7 +165,7 @@ void calculate_tops(void)
init_tops();
for(i = 0; i != 3; i++)
for(i = 0; i < 3; i++)
{
tmp.x = ship.tops[i].x;
tmp.y = ship.tops[i].y;

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@ -37,6 +37,13 @@
// Margin before the ship
#define MARGIN 32
// Time between the smoke cubes
#define SMOKE_CUBES_SPACING 8
// Increment score_delay after SCORE_DELAY frames.
#define SCORE_DELAY 16
// Relative position of tops of the ship
/*#define SHIP_TOP_1_X 10
#define SHIP_TOP_1_Y 0
@ -72,6 +79,8 @@ typedef struct
bool thrust;
Vector tops[3];
int score;
} Ship;
typedef struct

View File

@ -29,6 +29,10 @@ extern bopti_image_t menu_play_inv;
extern bopti_image_t menu_quit;
extern bopti_image_t menu_quit_inv;
extern font_t milifont;
extern Ship ship;
void waitkey(int key){
clearevents();
while(keydown(key)){
@ -43,6 +47,7 @@ void end(){
}else if(stat == 1){
dimage(0, 0, &you_won);
}
dprint_opt(57, 30, C_BLACK, C_WHITE, DTEXT_LEFT, DTEXT_TOP, "Score : %d", ship.score);
if(stat == 0 || stat == 1){
dupdate();
stat = 0;
@ -63,6 +68,7 @@ void end(){
int main(void)
{
dfont(&milifont);
selection = PLAY;
stat = 0;
while(1){