2022-12-23 23:22:35 +01:00
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Pixel art to do (by priority):
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- More varied attacks: circular slash? dash attack?
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- Environment damage
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- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
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- Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?)
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2022-05-18 22:48:48 +02:00
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Unused enemies:
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water_slime
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chemical_slime
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crimson_bat
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gunslinger/Reloading
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gb_gunslinger
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master_gunslinger
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tifucile
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washing_machine
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Unused items:
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chest
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Unused skills:
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launch
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magic
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2022-06-05 23:11:06 +02:00
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Unused animations:
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items/upgrade
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2022-12-23 23:22:35 +01:00
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* Have camera move (eg. in the direction of movement)
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* More explosions
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* Cool-looking shaders?
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* Leaves particles on monsters' death
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* Leaves environment damage after spells and explosions
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* Thorned dash
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* Mini cutscenes?
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* Bonemeal easter egg (grow plants wherever skeletons die)
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* Also the other easter egg
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* More variety in the moveset: circular attack, dash attack
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* Elaborate AIs that force the player to move and adapt, not just mash
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* Buffed gunslingers with bullet hell vibes
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* Arcade gameplay: add score and marks based on health lost, time spent, etc
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- Make loot drops and spawn locations deterministic
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- Large graphics for combos etc
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* Tutorial?!
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