RogueLife/TODO

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2022-12-23 23:22:35 +01:00
Pixel art to do (by priority):
- More varied attacks: circular slash? dash attack?
- Environment damage
- Particles after monsters' deaths? Slime puddles, dark enemy outlines, ...
- Enemies planned (skeletons; more tifuciles; a final boss for Crypt GLOOM?)
Unused enemies:
water_slime
chemical_slime
crimson_bat
gunslinger/Reloading
gb_gunslinger
master_gunslinger
tifucile
washing_machine
Unused items:
chest
Unused skills:
launch
magic
Unused animations:
items/upgrade
2022-12-23 23:22:35 +01:00
* Have camera move (eg. in the direction of movement)
* More explosions
* Cool-looking shaders?
* Leaves particles on monsters' death
* Leaves environment damage after spells and explosions
* Thorned dash
* Mini cutscenes?
* Bonemeal easter egg (grow plants wherever skeletons die)
* Also the other easter egg
* More variety in the moveset: circular attack, dash attack
* Elaborate AIs that force the player to move and adapt, not just mash
* Buffed gunslingers with bullet hell vibes
* Arcade gameplay: add score and marks based on health lost, time spent, etc
- Make loot drops and spawn locations deterministic
- Large graphics for combos etc
* Tutorial?!