add skeleton for crypt level (badum tss)
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@ -44,6 +44,7 @@ set(ASSETS
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assets-cg/tilesets/lab.tsx
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assets-cg/tilesets/heaven.tsx
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assets-cg/tilesets/machine.tsx
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assets-cg/tilesets/crypt.tsx
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# Levels
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assets-cg/levels/lv1.tmx
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assets-cg/levels/lv1.txt
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@ -53,6 +54,8 @@ set(ASSETS
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assets-cg/levels/lv3.txt
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assets-cg/levels/lv4.tmx
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assets-cg/levels/lv4.txt
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assets-cg/levels/lv5.tmx
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assets-cg/levels/lv5.txt
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assets-cg/levels/lvsandbox.tmx
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assets-cg/levels/lvsandbox.txt
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# Menu
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5
TODO
5
TODO
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@ -1,7 +1,6 @@
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Unused enemies:
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water_slime
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chemical_slime
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albinos_bat
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crimson_bat
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gunslinger/Reloading
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gb_gunslinger
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@ -13,9 +12,5 @@ Unused items:
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Unused skills:
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launch
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magic
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Unused tilesets:
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crypt
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heaven
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machine
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Unused animations:
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items/upgrade
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@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="24" height="11" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="1">
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<tileset firstgid="1" source="../tilesets/crypt.tsx"/>
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<layer id="1" name="Ground" width="24" height="11">
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<data encoding="csv">
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2,2,2,2,2,16,8,2,8,7,16,8,2,2,8,7,15,23,7,2,2,2,2,2,
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2,2,2,2,2,3,3,7,5,3,3,13,8,7,13,4,6,6,6,15,2,2,2,2,
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2,2,2,2,2,2,3,3,4,2,2,3,13,13,6,2,2,2,6,6,2,2,2,2,
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2,2,2,2,2,15,13,5,2,2,2,2,13,13,2,8,15,8,7,13,2,2,2,2,
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2,2,2,2,8,14,5,13,8,2,2,15,5,5,7,5,5,14,13,6,2,2,2,2,
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2,2,2,2,5,5,5,14,13,2,2,5,5,4,5,14,5,13,5,5,2,2,2,2,
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2,2,2,2,2,14,5,13,2,2,2,2,5,5,2,5,5,14,13,4,2,2,2,2,
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2,2,2,2,2,2,13,4,15,2,2,7,13,13,7,2,2,2,7,13,2,2,2,2,
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2,2,2,2,2,7,3,5,5,16,16,5,13,13,5,8,15,8,4,4,2,2,2,2,
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2,2,2,2,2,3,3,3,4,5,5,13,2,2,13,5,4,5,5,2,2,2,2,2,
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2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
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</data>
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</layer>
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<layer id="3" name="Decorations" width="24" height="11">
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<data encoding="csv">
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0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,18,0,18,0,0,0,0,0,
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0,0,0,0,0,0,0,17,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,12,0,0,12,0,0,17,0,0,0,18,0,0,0,0,0,
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0,0,0,0,0,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
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</layer>
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</map>
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@ -0,0 +1,9 @@
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name: Crypt GLOOM
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map: lv5
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player_spawn: 10,9
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spawner: 6,5
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spawner: 16,5
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wave: 10s 4*slime/1
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@ -0,0 +1,95 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.8" tiledversion="1.8.6" name="crypt" tilewidth="16" tileheight="16" tilecount="24" columns="8">
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<image source="crypt.png" width="128" height="48"/>
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<tile id="1">
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<properties>
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<property name="plane" value="CEILING"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="6">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="7">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="8">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="9">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="10">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="11">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="14">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="15">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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<tile id="16">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="17">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="18">
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<properties>
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<property name="plane" value="WALL"/>
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</properties>
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</tile>
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<tile id="19">
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<animation>
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<frame tileid="19" duration="500"/>
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<frame tileid="20" duration="500"/>
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<frame tileid="21" duration="500"/>
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<frame tileid="20" duration="500"/>
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</animation>
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</tile>
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<tile id="22">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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<animation>
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<frame tileid="22" duration="2000"/>
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<frame tileid="23" duration="100"/>
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<frame tileid="22" duration="100"/>
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<frame tileid="23" duration="100"/>
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</animation>
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</tile>
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<tile id="23">
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<properties>
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<property name="plane" value="WALL"/>
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<property name="solid" type="bool" value="true"/>
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</properties>
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</tile>
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</tileset>
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@ -5,6 +5,7 @@ level_t const *level_all[LEVEL_COUNT] = {
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&level_lv2,
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&level_lv3,
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&level_lv4,
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&level_lv5,
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&level_lvsandbox,
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};
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@ -82,7 +82,8 @@ extern level_t level_lv1;
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extern level_t level_lv2;
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extern level_t level_lv3;
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extern level_t level_lv4;
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extern level_t level_lv5;
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extern level_t level_lvsandbox;
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#define LEVEL_COUNT 5
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#define LEVEL_COUNT 6
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extern level_t const *level_all[LEVEL_COUNT];
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