Lephenixnoir
f0f3fb0282
add skeleton for crypt level (badum tss)
2022-06-26 22:04:34 +01:00
Lephenixnoir
b094c8a3f7
empty shell for level 4
2022-06-25 19:29:11 +01:00
Lephenixnoir
05ba2b75c4
add basic level 3 shape
2022-06-25 17:49:43 +01:00
Lephenixnoir
0b0a667ce0
add a sandbox level to test enemy behaviors
2022-05-21 18:54:22 +01:00
Lephenixnoir
2094618c01
better timeline + turn lv1 on its head in 1 block
2022-03-15 20:44:58 +00:00
Lephenixnoir
1653942111
wave events and timeline preview
2022-03-14 21:50:24 +00:00
Lephenixnoir
700ab55dc4
add more objects into the game
2022-03-10 18:35:11 +00:00
Lephenixnoir
70cac4ccf3
add level names in main menu
2022-02-13 12:09:35 +01:00
Lephenixnoir
b15d6fd71c
finalize stats model, add level 2 with "main menu"
2021-12-29 12:02:51 +01:00
Lephenixnoir
b9e478d97b
preview next wave
2021-12-28 22:23:09 +01:00
Lephenixnoir
0a759b3541
revamp maps and waves, now much cleaner
2021-12-28 17:53:16 +01:00
Lephenixnoir
d942e1ffa7
particles as ECS entities, proper tilesets/maps (WIP)
2021-12-27 21:54:55 +01:00
Lephenixnoir
8ca3d6f22f
Add the new enemies and tilesets
2021-12-25 18:21:31 +01:00
Lephenixnoir
72e154a618
waves and enemy spawn sequences
2021-07-16 15:51:39 +02:00
Lephenixnoir
4e16553124
start of first level, tentative spawner
2021-06-15 18:09:36 +02:00
Lephenixnoir
c45fd083bd
add basic map and tileset definitions
2021-06-02 09:38:59 +02:00
Lephenixnoir
4a9cbd2506
movable, scrollable map with zoom
...
* settings.h: Global settings to play around with
* fixed.h: Utilites for fixed-point numbers (incomplete but clean)
* level.h: Storage format of levels (PROTOTYPE >9000)
* map.h: Dynamic format for loaded levels (PROTOTYPE)
* render.h: Camera management and rendering (pretty clean)
2021-05-30 21:59:09 +02:00