Lephenixnoir
3b77165e92
general improvements to UI and strategy
2022-05-31 20:45:56 +01:00
Masséna
beb2afabcc
upgrade, people, upgrade
2022-05-22 15:58:27 +02:00
Lephenixnoir
245abb1fba
add albinos bat with a speed skill
2022-05-22 14:56:30 +01:00
Lephenixnoir
c2e6299c49
remove fix for py_aseprite palette color order
...
Now fixed upstream
2022-05-22 11:07:23 +01:00
Lephenixnoir
6e79618784
add a fire charge attack to fire slimes
2022-05-21 20:48:36 +01:00
Lephenixnoir
0b0a667ce0
add a sandbox level to test enemy behaviors
2022-05-21 18:54:22 +01:00
Masséna
de57441d24
Rework and animations
2022-05-20 10:33:21 +02:00
Lephenixnoir
cd9e5d8de3
compile and classify all available content
2022-05-18 21:48:48 +01:00
Lephenixnoir
0f1b1a7e11
adjust difficulty curve in level 1
2022-05-17 20:18:18 +01:00
Lephenixnoir
e87e228926
allow video capture in the main menu
2022-05-17 20:13:04 +01:00
Masséna Fezard | Nounouille
d63cbce869
prettier, multidirectional bullets
2022-03-20 13:50:47 +01:00
Lephenixnoir
34ba2eeece
balancing and level 1
2022-03-19 19:21:30 +00:00
Lephenixnoir
b844a1d434
preview and apply skill changes based on equipment
2022-03-19 17:14:00 +00:00
Lephenixnoir
e0c46db0d7
preview and apply stat changes for equipment
2022-03-18 22:36:32 +00:00
Lephenixnoir
99f7c06b05
can now pick up + equip items (no effect)
2022-03-18 21:21:30 +00:00
Lephenixnoir
f5eb470b13
implement the new GUI for inventory/status (F6)
2022-03-18 19:36:29 +00:00
Lephenixnoir
28a397a6e8
add item spawns in level 1
2022-03-16 19:00:22 +00:00
Lephenixnoir
2094618c01
better timeline + turn lv1 on its head in 1 block
2022-03-15 20:44:58 +00:00
Lephenixnoir
930a97b738
certes
2022-03-15 08:04:48 +00:00
Lephenixnoir
1653942111
wave events and timeline preview
2022-03-14 21:50:24 +00:00
Lephenixnoir
4a513cf1f5
better, teleport-based collision resolution
2022-03-10 23:31:31 +00:00
Masséna Fezard | Nounouille
48700ccfa3
oh shit oh no
2022-03-10 22:04:35 +01:00
Lephenixnoir
700ab55dc4
add more objects into the game
2022-03-10 18:35:11 +00:00
Masséna Fezard | Nounouille
59bc96beb8
*FIRE*
2022-02-17 16:10:33 +01:00
Masséna Fezard | Nounouille
93f5bd2093
chest bounciness - 100%
2022-02-17 15:39:56 +01:00
Masséna Fezard | Nounouille
25abea0220
it's a kind of magic
2022-02-17 15:21:05 +01:00
Masséna Fezard | Nounouille
d453409251
alcohol-free potions
2022-02-17 00:20:16 +01:00
Masséna Fezard | Nounouille
30b6484c0e
Less aggressive animation
2022-02-16 23:21:56 +01:00
Masséna Fezard | Nounouille
19049d2004
Tituya striked me right in the heart :'(
2022-02-16 23:16:54 +01:00
Masséna Fezard | Nounouille
28b47accae
big stick boom boom
2022-02-16 22:53:27 +01:00
Lephenixnoir
bca71726db
items on the floor
2022-02-16 17:42:05 +01:00
Lephenixnoir
e87fa3b6ec
GUI transition when entering level
2022-02-16 14:54:26 +01:00
Masséna Fezard | Nounouille
0546696ac9
wip palettes
2022-02-16 11:50:07 +01:00
Lephenixnoir
33b8fda4da
bats now back off after an attack
2022-02-13 17:07:24 +01:00
Lephenixnoir
d330c22d66
cap player knockback when swarmed
2022-02-13 16:03:16 +01:00
Lephenixnoir
bf1f585889
fix asynchronous stack corruption from main menu timer
2022-02-13 16:03:15 +01:00
Masséna Fezard | Nounouille
7a3e4d4fb8
contrast
2022-02-13 14:53:59 +01:00
Masséna Fezard | Nounouille
73939cbb20
new enemy
2022-02-13 14:50:39 +01:00
Lephenixnoir
70cac4ccf3
add level names in main menu
2022-02-13 12:09:35 +01:00
Lephenixnoir
aced4c28be
basic main menu with transitions
2022-02-13 10:03:14 +01:00
Lephenixnoir
3c3883b076
animated tileset
2022-02-11 20:42:20 +01:00
Lephenixnoir
5d6b313d96
reduce time frame for Judgement damage
2022-02-09 11:11:58 +01:00
Lephenixnoir
8d3a0994c5
performance improvements with pathfinding
...
* Less queuing in Dijkstra by using distance[] to indicate the lowest
queued distance (dir[] still doubles down as "seen" array). Drops
iterations from ~350 to ~150, 5.5 ms -> 2.0 ms
* Less raycast attempts in the shortcut method, barely noticeable but
avoids massive spikes from 7 to 35/75 ms in Lab with 40 entities (!!)
* General optimizations with -O3 instead of -Os (0.5-1.0 ms gained per
frame for ~6 kB increase in size)
* Compute pathfinding every 4th frame for each entity, instead of every
frame
Now basically a fairly 30 FPS, and that's 30 ms rendering + 3 ms
simulation.
2022-02-08 22:48:08 +01:00
Lephenixnoir
7bd5163dd6
stun/invulnerability, buffed shock skill
2022-02-07 20:41:39 +01:00
Lephenixnoir
c58c976c24
beautifully-animated hud XP bar
2022-02-07 09:11:20 +01:00
Masséna Fezard | Nounouille
e5e5c0bfed
animated tileset, gotta go fast
2022-02-06 18:11:18 +01:00
Masséna Fezard | Nounouille
c220e7d952
projectile
2022-02-06 17:49:22 +01:00
Masséna Fezard | Nounouille
d2904f33ff
judgement
2022-02-06 17:49:08 +01:00
Masséna Fezard | Nounouille
ce20e50759
shock
2022-02-06 17:14:16 +01:00
Masséna Fezard | Nounouille
4a36dcb5ac
impale
2022-02-06 16:38:40 +01:00