Commit Graph

13 Commits

Author SHA1 Message Date
Lephenixnoir 3b77165e92
general improvements to UI and strategy 2022-05-31 20:45:56 +01:00
Lephenixnoir f5eb470b13
implement the new GUI for inventory/status (F6) 2022-03-18 19:36:29 +00:00
Lephenixnoir aced4c28be
basic main menu with transitions 2022-02-13 10:03:14 +01:00
Lephenixnoir 93c1028123
dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
Lephenixnoir 65b23e83f2
bullet time and basic UI 2022-01-18 09:45:23 +01:00
Lephenixnoir cb3f363cfe
switch engine to ECS and rewrite just about everything 2021-12-25 11:48:53 +01:00
Lephenixnoir 228dec623e
minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
Lephenixnoir d412daa540
shared pathfinding, combat basics, particles 2021-06-25 11:44:52 +02:00
Lephenixnoir 1e9afa5550
basic smooth controls 2021-06-04 15:14:12 +02:00
Lephenixnoir a31f56478a
add basic enemies 2021-06-02 16:45:02 +02:00
Lephenixnoir e502e602b9
improve geometry-based code
* Define more-useful primitives that are fixed in a coordinate system
* Provide conversion functions to and from integers as we need it
  occasionally and it's better to have it at hand
* Add geometric functions (scale/translate)
2021-06-01 21:30:05 +02:00
Lephenixnoir e67cce8361
basic entities at fixed position in world
* entities.h: Will contain a lot more about entity types later
* geometry.h: Basic position and collision utilities, will expand
2021-06-01 17:50:44 +02:00
Lephenixnoir 4a9cbd2506
movable, scrollable map with zoom
* settings.h: Global settings to play around with
* fixed.h: Utilites for fixed-point numbers (incomplete but clean)
* level.h: Storage format of levels (PROTOTYPE >9000)
* map.h: Dynamic format for loaded levels (PROTOTYPE)
* render.h: Camera management and rendering (pretty clean)
2021-05-30 21:59:09 +02:00