RogueLife/src/level.h

19 lines
452 B
C

//---
// level: Static level model
//
// This module provides representations for read-only data structures
// describing levels, from which dynamic maps can be built. The only role of
// models is that we can import them into the game and then load them into
// maps. This is a convenience to abstract away the storage format of levels.
//---
#pragma once
#include <stdint.h>
/* TODO: DEMO */
struct level {
int zero;
uint16_t colors[];
};