RogueLife/src
Lephenixnoir bca71726db
items on the floor
2022-02-16 17:42:05 +01:00
..
comp cap player knockback when swarmed 2022-02-13 16:03:16 +01:00
anim.c items on the floor 2022-02-16 17:42:05 +01:00
anim.h items on the floor 2022-02-16 17:42:05 +01:00
aoe.c items on the floor 2022-02-16 17:42:05 +01:00
aoe.h items on the floor 2022-02-16 17:42:05 +01:00
enemies.c bats now back off after an attack 2022-02-13 17:07:24 +01:00
enemies.h bats now back off after an attack 2022-02-13 17:07:24 +01:00
fixed.h GUI transition when entering level 2022-02-16 14:54:26 +01:00
game.c items on the floor 2022-02-16 17:42:05 +01:00
game.h items on the floor 2022-02-16 17:42:05 +01:00
geometry.c minor code improvements, including renamed geometry types 2021-12-25 11:48:53 +01:00
geometry.h particles as ECS entities, proper tilesets/maps (WIP) 2021-12-27 21:54:55 +01:00
item.c items on the floor 2022-02-16 17:42:05 +01:00
item.h items on the floor 2022-02-16 17:42:05 +01:00
level.h add level names in main menu 2022-02-13 12:09:35 +01:00
main.c items on the floor 2022-02-16 17:42:05 +01:00
map.c animated tileset 2022-02-11 20:42:20 +01:00
map.h animated tileset 2022-02-11 20:42:20 +01:00
menu.c GUI transition when entering level 2022-02-16 14:54:26 +01:00
menu.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
pathfinding.c animated tileset 2022-02-11 20:42:20 +01:00
pathfinding.h dijkstra-based pathfinding, avoids crowded areas 2022-02-06 09:32:54 +01:00
player.c items on the floor 2022-02-16 17:42:05 +01:00
player.h items on the floor 2022-02-16 17:42:05 +01:00
render.c items on the floor 2022-02-16 17:42:05 +01:00
render.h basic main menu with transitions 2022-02-13 10:03:14 +01:00
settings.h improve fixed point notation 2021-07-16 18:49:58 +02:00
skills.c performance improvements with pathfinding 2022-02-08 22:48:08 +01:00
skills.h items on the floor 2022-02-16 17:42:05 +01:00
util.c GUI transition when entering level 2022-02-16 14:54:26 +01:00
util.h GUI transition when entering level 2022-02-16 14:54:26 +01:00