43 lines
1 KiB
C
43 lines
1 KiB
C
#include "item.h"
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#include "aoe.h"
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#include "comp/fighter.h"
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#include "comp/physical.h"
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#include "comp/visible.h"
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#include <gint/defs/util.h>
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entity_t *item_make(item_data_t const *data, vec2 position)
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{
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entity_t *e = aoe_make(AOE_ITEM, position, fix(9999.0));
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visible_t *v = getcomp(e, visible);
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v->sprite_plane = VERTICAL;
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v->shadow_size = 3;
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v->z = fix(0.35);
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physical_t *p = getcomp(e, physical);
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p->hitbox = (rect){ -fix(4)/16, fix(3)/16, -fix(2)/16, fix(1)/16 };
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aoe_t *aoe = getcomp(e, aoe);
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aoe->origin = NULL;
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aoe->repeat_delay = 0;
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aoe->data.item.data = *data;
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if(data->type == ITEM_LIFE) {
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visible_set_anim(e, &anims_item_life, 1);
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}
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// else if(data->type == ITEM_X) {
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// visible_set_anim(e, &anims_item_x, 1);
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// }
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return e;
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}
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void item_pick_up(item_data_t const *data, entity_t *player)
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{
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fighter_t *f = getcomp(player, fighter);
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if(data->type == ITEM_LIFE && f) {
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f->HP = min(f->HP + data->life.HP, f->HP_max);
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}
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}
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