..
comp
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
anim.c
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
anim.h
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
aoe.c
hud: backpack animation when opening/closing inventory
2022-12-28 11:27:05 +01:00
aoe.h
add ranged magic attack with auto-aim on scepter in lv2
2022-06-25 17:04:07 +01:00
enemies.c
enemies: reduce contact range of slimes and bats
2022-12-23 16:43:15 +01:00
enemies.h
general improvements to UI and strategy
2022-05-31 20:45:56 +01:00
fixed.h
better, teleport-based collision resolution
2022-03-10 23:31:31 +00:00
game.c
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
game.h
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
geometry.c
nerf magic build
2022-06-25 19:43:20 +01:00
geometry.h
nerf magic build
2022-06-25 19:43:20 +01:00
item.c
add ranged magic attack with auto-aim on scepter in lv2
2022-06-25 17:04:07 +01:00
item.h
pick up items, dynamic message, easier lv1
2022-06-05 22:21:02 +01:00
level.c
add skeleton for crypt level (badum tss)
2022-06-26 22:04:34 +01:00
level.h
add skeleton for crypt level (badum tss)
2022-06-26 22:04:34 +01:00
main.c
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
map.c
better, teleport-based collision resolution
2022-03-10 23:31:31 +00:00
map.h
better, teleport-based collision resolution
2022-03-10 23:31:31 +00:00
menu.c
arcade-oriented main menu
2022-12-23 18:42:05 +01:00
menu.h
basic main menu with transitions
2022-02-13 10:03:14 +01:00
pathfinding.c
nerf magic build
2022-06-25 19:43:20 +01:00
pathfinding.h
add ranged magic attack with auto-aim on scepter in lv2
2022-06-25 17:04:07 +01:00
player.c
fix incomplete specification of primary attack skill
2022-06-25 19:34:49 +01:00
player.h
general improvements to UI and strategy
2022-05-31 20:45:56 +01:00
render.c
level end screen and back to main menu
2023-01-02 11:50:25 +01:00
render.h
add core scoring mechanics and score computation
2022-12-31 18:27:12 +01:00
settings.h
improve fixed point notation
2021-07-16 18:49:58 +02:00
skills.c
nerf magic build
2022-06-25 19:43:20 +01:00
skills.h
add ranged magic attack with auto-aim on scepter in lv2
2022-06-25 17:04:07 +01:00
util.c
add core scoring mechanics and score computation
2022-12-31 18:27:12 +01:00
util.h
GUI transition when entering level
2022-02-16 14:54:26 +01:00