Succès de build contre SDL2_ttf - il fallait le flag -lSDL2_ttf
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@ -23,10 +23,6 @@ find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2TTF REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_IMAGE_INCLUDE_DIRS})
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include_directories(${SDL2TTF_INCLUDE_DIR})
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endif()
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set(CFLAGS -Wall -Wextra -O0 -pipe)
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@ -82,7 +78,7 @@ else()
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add_executable(RaycasterGame ${SOURCES})
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target_link_libraries(RaycasterGame ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${SDL2TTF_INCLUDE_DIRS} -lm)
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target_link_libraries(RaycasterGame ${SDL2_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${SDL2TTF_INCLUDE_DIRS} -lm -lSDL2_ttf)
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target_compile_definitions(RaycasterGame PRIVATE SDL2)
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