Avancées sdl_image et inclusion de SDL2TTF pour dprint()
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@ -21,6 +21,7 @@ find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2)
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find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main)
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find_package(SDL2_image REQUIRED)
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find_package(SDL2TTF REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_IMAGE_INCLUDE_DIRS})
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Binary file not shown.
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@ -0,0 +1,163 @@
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# Locate SDL2 library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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SET(SDL2TTF_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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FIND_PATH(SDL2TTF_INCLUDE_DIR SDL_ttf.h
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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FIND_LIBRARY(SDL2TTF_LIBRARY_TEMP
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NAMES SDL2_ttf
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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IF(NOT SDL2TTF_BUILDING_LIBRARY)
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IF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2TTFmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2TTFmain for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2TTFMAIN_LIBRARY
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NAMES SDL2_ttf
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HINTS
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$ENV{SDL2TTFDIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2TTF_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2TTF_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
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# SDL2TTF may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2TTFmain -lSDL2TTF -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2TTF_LIBRARY_TEMP)
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# For SDL2TTFmain
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IF(NOT SDL2TTF_BUILDING_LIBRARY)
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IF(SDL2TTFMAIN_LIBRARY)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTFMAIN_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
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ENDIF(SDL2TTFMAIN_LIBRARY)
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ENDIF(NOT SDL2TTF_BUILDING_LIBRARY)
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# For OS X, SDL2TTF uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2TTF_LIBRARY_TEMP ${SDL2TTF_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2TTF_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2TTF_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2TTF_LIBRARY ${SDL2TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2TTF Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2TTF_LIBRARY_TEMP "${SDL2TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2TTF_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2TTF REQUIRED_VARS SDL2TTF_LIBRARY SDL2TTF_INCLUDE_DIR)
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@ -0,0 +1,53 @@
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# sdl2_ttf cmake project-config input for CMakeLists.txt script
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include(FeatureSummary)
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set_package_properties(SDL2_ttf PROPERTIES
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URL "https://www.libsdl.org/projects/SDL_ttf/"
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DESCRIPTION "Support for TrueType (.ttf) font files with Simple Directmedia Layer"
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)
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set(SDL2_ttf_FOUND ON)
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set(SDL2TTF_VENDORED @SDL2TTF_VENDORED@)
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set(SDL2TTF_HARFBUZZ @SDL2TTF_HARFBUZZ@)
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set(SDL2TTF_FREETYPE @SDL2TTF_FREETYPE@)
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set(SDL2TTF_SDL2_REQUIRED_VERSION @SDL_REQUIRED_VERSION@)
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include(CMakeFindDependencyMacro)
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if (EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_ttf-shared-targets.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/SDL2_ttf-shared-targets.cmake")
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endif()
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if (EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_ttf-static-targets.cmake")
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if(SDL2TTF_VENDORED)
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include(CheckLanguage)
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check_language(CXX)
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if(NOT CMAKE_CXX_COMPILER AND NOT _sdl2ttf_nowarning)
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message(WARNING "CXX language not enabled. Linking to SDL2_ttf::SDL2_ttf-static might fail.")
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endif()
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/SDL2_ttf-static-targets.cmake")
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endif()
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if(NOT SDL2TTF_VENDORED)
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set(_sdl_cmake_module_path "${CMAKE_MODULE_PATH}")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
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if(TARGET SDL2_ttf::SDL2_ttf-static)
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if(SDL2TTF_FREETYPE)
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find_dependency(Freetype)
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endif()
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if(SDL2TTF_HARFBUZZ)
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list(APPEND harfbuzz_ROOT "${CMAKE_CURRENT_LIST_DIR}")
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find_dependency(harfbuzz)
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endif()
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endif()
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set(CMAKE_MODULE_PATH "${_sdl_cmake_module_path}")
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unset(_sdl_cmake_module_path)
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endif()
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@ -45,4 +45,4 @@
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#define tindex_size 256
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#define tsize 64
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#endif /* map__h */
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#endif
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@ -33,6 +33,7 @@
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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#include "sdl_image.h"
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10
src/inputs.c
10
src/inputs.c
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@ -20,11 +20,15 @@ uint8_t rc_keydown(enum keys key) {
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case 0: {return 0;}
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default:{return keydown(keymap[key]);}
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}
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return 255;
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}
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//To reimplement
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uint8_t rc_getkey(enum keys key) {
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dupdate();
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while (!keydown(keymap[key])){pollevent();}
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return 255;
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}
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#endif
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}
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uint8_t rc_keydown(enum keys key){
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return 255;
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}
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//To reimplement
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uint8_t rc_getkey(enum keys key) {
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dupdate();
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37
src/main.c
37
src/main.c
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@ -64,7 +64,7 @@ int main(){
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//trucs de chargement
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//image_t *vram = image_create_vram();
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image_t *vram;// = image_create_vram();
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image_t *sky_tex = image_alloc(64, 64, IMAGE_RGB565);
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image_t *D_tex = image_alloc(64, 64, IMAGE_RGB565);
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player.plane.y = fix(-0.66F);
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player.speed_mult = 0xFFFF;
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while (exit_game == 0) {
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prof_t frame = prof_make();
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prof_enter(frame);
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@ -108,29 +110,28 @@ int main(){
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//if(first_frame == 1) main_menu();
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keys_get(&game);
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//keys_get(&game);
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//logic();
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if (disp_frame_time == 1) dprint( 1, 1, C_BLACK, "Frame time : %d ms", frame_time);
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/*if (disp_frame_time == 1) dprint( 1, 1, C_BLACK, "Frame time : %d ms", frame_time);
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#ifdef debug
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dprint( 1, 10,C_BLACK, "Raycast time : %d ms", raycast_time);
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dprint( 1, 20,C_BLACK, "Draw time : %d ms", draw_time);
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dprint( 1, 30, C_BLACK, "planeX : %d", player1.plane.x);
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dprint( 1, 40, C_BLACK, "planeY : %d", player1.plane.y);
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dprint( 1, 50, C_BLACK, "dirX : %d", player1.dir.x);
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dprint( 1, 60, C_BLACK, "dirY : %d", player1.dir.y);
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dprint( 1, 70, C_BLACK, "posX : %d", player1.pos.x);
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dprint( 1, 80, C_BLACK, "posY : %d", player1.pos.y);
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dprint( 1, 90, C_BLACK, "posZ : %d", player1.pos.z);
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#ifdef FXCG50
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dprint( 1, 130, C_BLACK, "RAM usage : %d",
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kmalloc_get_gint_stats(kmalloc_get_arena("_uram"))->used_memory);
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#endif
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#endif
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dprint( 1, 10,C_BLACK, "Raycast time : %d ms", raycast_time);
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dprint( 1, 20,C_BLACK, "Draw time : %d ms", draw_time);
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dprint( 1, 30, C_BLACK, "planeX : %d", player1.plane.x);
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dprint( 1, 40, C_BLACK, "planeY : %d", player1.plane.y);
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dprint( 1, 50, C_BLACK, "dirX : %d", player1.dir.x);
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dprint( 1, 60, C_BLACK, "dirY : %d", player1.dir.y);
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dprint( 1, 70, C_BLACK, "posX : %d", player1.pos.x);
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dprint( 1, 80, C_BLACK, "posY : %d", player1.pos.y);
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dprint( 1, 90, C_BLACK, "posZ : %d", player1.pos.z);
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#ifdef FXCG50
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dprint( 1, 130, C_BLACK, "RAM usage : %d",
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kmalloc_get_gint_stats(kmalloc_get_arena("_uram"))->used_memory);
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#endif
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#endif*/
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dupdate();
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12
src/moteur.c
12
src/moteur.c
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void draw_f(image_t *vram){ //a refaire
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}
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/*
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void draw_walls(Game *game, image_t *vram){
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Player *player = game->player;
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ShooterMap *shooterLevel = game->shooterLevel;
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texSampleY = 0;
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}
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//image_sub(tex_index[tex], texX, texSampleY, 1, texSample, tex_stripe);
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image_sub(tex_index[tex], texX, texSampleY, 1, texSample, tex_stripe);
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//image_scale(tex_stripe, 0xFFFF, texSize, &temp);
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image_scale(tex_stripe, 0xFFFF, texSize, &temp);
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//image_linear(tex_stripe, image_at(vram, x, linePos), &temp); //Plante ici
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image_linear(tex_stripe, image_at(vram, x, linePos), &temp); //Plante ici
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gint_dvline(linePos, linePos+lineHeight, x, C_PINK);
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//gint_dvline(linePos, linePos+lineHeight, x, C_PINK);
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prof_leave(img_drw);
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prof_enter(rayscat);
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}
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raycast_time = (int)prof_time(rayscat)/1000;
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}*/
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}
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@ -109,10 +109,52 @@ void dupdate(void){
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SDL_RenderPresent(SDL_inf.renderer);
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}
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static SDL_Rect dSubrect;
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void dimage(int x, int y, image_t *image){
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extern SDL_Info SDL_inf;
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SDL_RenderCopy(SDL_inf.renderer, image, image->subrect, image->subrect);
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dSubrect.x = x;
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dSubrect.y = y;
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dSubrect.w = image->subrect->w;
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dSubrect.h = image->subrect->h;
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SDL_RenderCopy(SDL_inf.renderer, image->tex, image->subrect, &dSubrect);
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}
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static image_t image_sub_default;
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image_t *image_sub(image_t *src, int x, int y, int w, int h, image_t *dest){
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if(!dest) dest = &image_sub_default;
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if(w < 0) w = src->subrect->w - x;
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if(h < 0) h = src->subrect->h - y;
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dest->subrect->x = x;
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dest->subrect->y = y;
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dest->subrect->w = w;
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dest->subrect->h = h;
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dest->tex = src->tex;
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return dest;
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}
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void image_scale(image_t const *src, int gamma_x, int gamma_y, struct image_linear_map *map){
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map->h_scale = f2float(gamma_x);
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map->v_scale = f2float(gamma_y);
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}
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void image_linear(image_t const *src, image_t *dst, struct image_linear_map *map){
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extern SDL_Info SDL_inf;
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dSubrect.x = 0;
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dSubrect.y = 0;
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dSubrect.w = round(src->subrect->w * map->h_scale);
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dSubrect.h = round(src->subrect->h * map->v_scale);
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SDL_RenderCopy(SDL_inf.renderer, src->tex, src->subrect, &dSubrect);
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}
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#endif
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@ -10,7 +10,7 @@
|
|||
// - Importation (sdl_tex_load() ) - 20%
|
||||
// - gint/display.h :
|
||||
// - dprint() - 5%
|
||||
// - dimage() - 0%
|
||||
// - dimage() - 80%
|
||||
// - dclear() - 100%
|
||||
// - dupdate() - 100%
|
||||
// - gint_dvline() - 0%
|
||||
|
@ -21,9 +21,9 @@
|
|||
// - image_alloc() - 90% - no leaks but validity wasn't tested
|
||||
// - image_free() - 90%
|
||||
// - image_fill() - 0%
|
||||
// - image_sub() - 0%
|
||||
// - image_scale() - 0%
|
||||
// - image_linear() - 0%
|
||||
// - image_sub() - 90%
|
||||
// - image_scale() - 40%
|
||||
// - image_linear() - 50%
|
||||
// - libprof :
|
||||
// - prof_t - 90%
|
||||
// - prof_make - X
|
||||
|
@ -42,12 +42,7 @@
|
|||
#define C_BSKY (SDL_Color){156, 182, 239, 255}
|
||||
#define C_DGRAY (SDL_Color){123, 121, 123, 255}
|
||||
|
||||
// Taken from gint/image.h
|
||||
|
||||
enum img_type{
|
||||
IMAGE_RGB565 = 0, /* Converted to RGBA8888 but with alpha = 255*/
|
||||
IMAGE_RGB565A = 1, /* RGBA8888 but with alpha = 0 */
|
||||
};
|
||||
//From gint/image.h
|
||||
|
||||
/* image_t: gint's native bitmap image format
|
||||
Images of this format can be created through this header's API but also by
|
||||
|
@ -60,37 +55,14 @@ typedef struct {
|
|||
|
||||
} image_t;
|
||||
|
||||
typedef struct{
|
||||
uint32_t start;
|
||||
uint32_t current;
|
||||
uint8_t rec;
|
||||
} prof_t;
|
||||
|
||||
int prof_init(void);
|
||||
|
||||
void prof_quit(void);
|
||||
|
||||
#define prof_make() ((prof_t){0,0,0})
|
||||
|
||||
#define prof_enter(prof) { if(1>prof.rec){ prof.start=SDL_GetTicks(); prof.rec=1; }}
|
||||
|
||||
#define prof_leave(prof) { if(prof.rec>1){ prof.current=SDL_GetTicks(); prof.rec=0; }}
|
||||
|
||||
#define prof_time(prof) (prof.current-prof.start)
|
||||
|
||||
void dprint(int x, int y, SDL_Color fg, char const *format, ...);
|
||||
|
||||
void dclear(SDL_Color color);
|
||||
|
||||
void dupdate(void);
|
||||
|
||||
void gint_dvline(int x1, int x2, int x, SDL_Color color);
|
||||
|
||||
void dimage(int x, int y, image_t *image);
|
||||
enum img_type{
|
||||
IMAGE_RGB565 = 0, /* Converted to RGBA8888*/
|
||||
IMAGE_RGB565A = 1
|
||||
};
|
||||
|
||||
struct image_linear_map{
|
||||
fixed_t h_scale;
|
||||
fixed_t v_scale;
|
||||
float h_scale;
|
||||
float v_scale;
|
||||
};
|
||||
|
||||
image_t *image_create_vram(void);
|
||||
|
@ -110,6 +82,42 @@ void image_free(image_t *img);
|
|||
|
||||
void image_scale(image_t const *src, int gamma_x, int gamma_y, struct image_linear_map *map);
|
||||
|
||||
void image_linear(image_t const *src, image_t *dst, struct image_linear_map *map);
|
||||
|
||||
//From gint/display.h
|
||||
|
||||
void dprint(int x, int y, SDL_Color fg, char const *format, ...);
|
||||
|
||||
void dclear(SDL_Color color);
|
||||
|
||||
void dupdate(void);
|
||||
|
||||
void dimage(int x, int y, image_t *image);
|
||||
|
||||
//From gint/render.h
|
||||
|
||||
void gint_dvline(int x1, int x2, int x, SDL_Color color);
|
||||
|
||||
//Libprof
|
||||
|
||||
typedef struct{
|
||||
uint32_t start;
|
||||
uint32_t current;
|
||||
uint8_t rec;
|
||||
} prof_t;
|
||||
|
||||
int prof_init(void);
|
||||
|
||||
void prof_quit(void);
|
||||
|
||||
#define prof_make() ((prof_t){0,0,0})
|
||||
|
||||
#define prof_enter(prof) { if(1>prof.rec){ prof.start=SDL_GetTicks(); prof.rec=1; }}
|
||||
|
||||
#define prof_leave(prof) { if(prof.rec>1){ prof.current=SDL_GetTicks(); prof.rec=0; }}
|
||||
|
||||
#define prof_time(prof) (prof.current-prof.start)
|
||||
|
||||
//SDL specific defs
|
||||
|
||||
typedef struct{
|
||||
|
|
Loading…
Reference in New Issue