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CGDoom
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Emulator progress: build, link, some startup
2021-09-20 10:24:18 +02:00
/CGDoom
Organize folders and build system to prepare for small revamp Goals include: * To recover emulator code into a working state (using SDL2 as I cannot use the Windows library) * To allow memory management in emulator to not mirror the intricacies of the calculator version (eg. aSystemStack, aVRAMBuffer, etc) * To recover actual printf-style error messages on the calculator * To use the standard library and avoid random reimplementations of functions * And other code cleanups that are only possible with CGDoom-specific header files, instead of the mix in platform.h and os.h
2021-08-14 09:42:57 +02:00
build-cg/
build-sdl2/
Watch unaligned lumps and per-region free heap
2021-08-24 19:12:30 +02:00
wad/
Draw full-screen backgrounds without loading them
2021-09-17 17:33:26 +02:00
wad-edited/
Cache accesses to VRAM (I_Flip 3.4x) Really makes you wonder how many hours are really needed to get things to line up properly
2021-09-17 21:22:13 +02:00
notes/