2015-04-15 02:16:51 +02:00
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This repository is a fork of CGDOOM which was ported originally by MPoupe.
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2021-07-17 10:51:07 +02:00
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Credit goes to:
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2021-08-01 13:22:58 +02:00
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* Mrakoplaz for the original TI-Nspire port from MS-DOS sources.
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* Critor for the Nspire CX (now CX II) port (which includes support for a
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number of WAD files).
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2021-07-17 10:51:07 +02:00
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* MPoupe for the original fx-CG 10/20 port of DOOM.
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2021-08-01 13:22:58 +02:00
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* ComputerNerd for the first attempts at an fx-CG 50 port.
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2021-07-17 10:51:07 +02:00
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* Lephenixnoir for the final fixes and fx-CG 50 version.
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2021-08-02 22:00:46 +02:00
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CGDOOM is licensed under GPLv2 as a derivative work of both the original DOOM
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sources (GPL) and nDoom (GPLv2). See LICENSE.
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2021-07-17 10:51:07 +02:00
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TODO:
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2021-08-03 17:53:57 +02:00
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-> Brightness/gamma correction setting for brighter rendering
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-> Unmodified 1.9 shareware WAD works all the way through?
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2021-07-30 16:46:26 +02:00
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-> Shareware WAD crashes at the end of E1M4 (and in E1M9)
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-> Ultimate DOOM WAD runs out of memory at the end of E1M2
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-> Supply more VRAM memory to internal allocator
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-> Level selector
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-> Rate-limit the game when overclocking
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-> Run key?
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-> FPS counter on-screen
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2021-08-03 17:53:57 +02:00
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-> Unlock things in the in-game menu and options
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-> Load/Save game would be very cool
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2021-07-28 22:51:03 +02:00
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-> Try and support more WADs
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2021-07-17 10:51:07 +02:00
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-> Reenable LTO if possible
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2021-07-30 16:46:26 +02:00
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-> Built-in overclocking?
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2021-07-17 10:51:07 +02:00
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CGDOOM used to be compiled with the mini-SDK. However, it's become quite
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2021-08-02 22:00:46 +02:00
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difficult to get a copy of that. Instead, this port is built with a modified
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PrizmSDK from Jonimoose/libfxcg [1]. I attempted to list differences at first,
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but there are quite a lot of bugfixes so I might simply push it later.
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2021-07-17 10:51:07 +02:00
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[1] https://github.com/Jonimoose/libfxcg/
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