TODO list update
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README
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README
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@ -7,11 +7,19 @@ Credit goes to:
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* Lephenixnoir for the final fixes and fx-CG 50 version.
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TODO:
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-> Fix screen not cleared when changing resolution, add larger resolutions
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-> Fix screen not cleared when changing resolution
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-> Shareware WAD crashes at the end of E1M4 (and in E1M9)
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-> Ultimate DOOM WAD runs out of memory at the end of E1M2
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-> Some bad textures here and there
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-> Supply more VRAM memory to internal allocator
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-> Level selector
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-> Difficulty selector
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-> Rate-limit the game when overclocking
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-> Run key?
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-> FPS counter on-screen
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-> Try and support more WADs
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-> Reenable LTO if possible
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-> Try and use more memory regions in z_zone.c
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-> Overclocking etc.
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-> Built-in overclocking?
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CGDOOM used to be compiled with the mini-SDK. However, it's become quite
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difficult to get a copy of that. Instead, this port is built with a slightly
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