TODO list update

This commit is contained in:
Lephenixnoir 2021-07-30 16:46:26 +02:00
parent b6291e524f
commit 1ada53589f
Signed by: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
1 changed files with 11 additions and 3 deletions

14
README
View File

@ -7,11 +7,19 @@ Credit goes to:
* Lephenixnoir for the final fixes and fx-CG 50 version.
TODO:
-> Fix screen not cleared when changing resolution, add larger resolutions
-> Fix screen not cleared when changing resolution
-> Shareware WAD crashes at the end of E1M4 (and in E1M9)
-> Ultimate DOOM WAD runs out of memory at the end of E1M2
-> Some bad textures here and there
-> Supply more VRAM memory to internal allocator
-> Level selector
-> Difficulty selector
-> Rate-limit the game when overclocking
-> Run key?
-> FPS counter on-screen
-> Try and support more WADs
-> Reenable LTO if possible
-> Try and use more memory regions in z_zone.c
-> Overclocking etc.
-> Built-in overclocking?
CGDOOM used to be compiled with the mini-SDK. However, it's become quite
difficult to get a copy of that. Instead, this port is built with a slightly