Commit Graph

10 Commits

Author SHA1 Message Date
Lephenixnoir 9e89a6983a
Fairly massive refactoring 2021-10-01 20:52:05 +02:00
Lephenixnoir 38ca5f45fa
Add settings save/load 2021-10-01 00:27:53 +02:00
Lephenixnoir 913ac35582
Emulate PRAM and the secondary VRAM layout 2021-09-30 11:44:07 +02:00
Lephenixnoir 1260b93ba5
Improve build distance by factoring keyboard code 2021-09-30 11:08:38 +02:00
Lephenixnoir b870324682
Emulator progress: main menu and title screen 2021-09-20 13:00:22 +02:00
Lephenixnoir 31daa78aa0
Emulator progress: build, link, some startup 2021-09-20 10:24:18 +02:00
Lephenixnoir 5f9e27b07a
Some cleaning and slight emulator progress 2021-09-19 23:34:30 +02:00
Lephenixnoir d075ba2174
More progress in emulator build
I'd say this is about 70% complete to initial tests, then comes the
debugging. But that's for another day.
2021-08-14 15:11:37 +02:00
Lephenixnoir 2675d6d3aa
Progress in making the emulator build 2021-08-14 11:55:20 +02:00
Lephenixnoir a416d40eea
Organize folders and build system to prepare for small revamp
Goals include:
* To recover emulator code into a working state (using SDL2 as I cannot
  use the Windows library)
* To allow memory management in emulator to not mirror the intricacies
  of the calculator version (eg. aSystemStack, aVRAMBuffer, etc)
* To recover actual printf-style error messages on the calculator
* To use the standard library and avoid random reimplementations of
  functions
* And other code cleanups that are only possible with CGDoom-specific
  header files, instead of the mix in platform.h and os.h
2021-08-14 09:42:57 +02:00