CGDoom/cgdoom/info.h

1418 lines
24 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Thing frame/state LUT,
// generated by multigen utilitiy.
// This one is the original DOOM version, preserved.
//
//-----------------------------------------------------------------------------
#ifndef __INFO__
#define __INFO__
// Needed for action function pointer handling.
#include "d_think.h"
typedef enum
{
SPR_TROO,
SPR_SHTG,
SPR_PUNG,
SPR_PISG,
SPR_PISF,
SPR_SHTF,
SPR_SHT2,
SPR_CHGG,
SPR_CHGF,
SPR_MISG,
SPR_MISF,
SPR_SAWG,
SPR_PLSG,
SPR_PLSF,
SPR_BFGG,
SPR_BFGF,
SPR_BLUD,
SPR_PUFF,
SPR_BAL1,
SPR_BAL2,
SPR_PLSS,
SPR_PLSE,
SPR_MISL,
SPR_BFS1,
SPR_BFE1,
SPR_BFE2,
SPR_TFOG,
SPR_IFOG,
SPR_PLAY,
SPR_POSS,
SPR_SPOS,
SPR_VILE,
SPR_FIRE,
SPR_FATB,
SPR_FBXP,
SPR_SKEL,
SPR_MANF,
SPR_FATT,
SPR_CPOS,
SPR_SARG,
SPR_HEAD,
SPR_BAL7,
SPR_BOSS,
SPR_BOS2,
SPR_SKUL,
SPR_SPID,
SPR_BSPI,
SPR_APLS,
SPR_APBX,
SPR_CYBR,
SPR_PAIN,
SPR_SSWV,
SPR_KEEN,
SPR_BBRN,
SPR_BOSF,
SPR_ARM1,
SPR_ARM2,
SPR_BAR1,
SPR_BEXP,
SPR_FCAN,
SPR_BON1,
SPR_BON2,
SPR_BKEY,
SPR_RKEY,
SPR_YKEY,
SPR_BSKU,
SPR_RSKU,
SPR_YSKU,
SPR_STIM,
SPR_MEDI,
SPR_SOUL,
SPR_PINV,
SPR_PSTR,
SPR_PINS,
SPR_MEGA,
SPR_SUIT,
SPR_PMAP,
SPR_PVIS,
SPR_CLIP,
SPR_AMMO,
SPR_ROCK,
SPR_BROK,
SPR_CELL,
SPR_CELP,
SPR_SHEL,
SPR_SBOX,
SPR_BPAK,
SPR_BFUG,
SPR_MGUN,
SPR_CSAW,
SPR_LAUN,
SPR_PLAS,
SPR_SHOT,
SPR_SGN2,
SPR_COLU,
SPR_SMT2,
SPR_GOR1,
SPR_POL2,
SPR_POL5,
SPR_POL4,
SPR_POL3,
SPR_POL1,
SPR_POL6,
SPR_GOR2,
SPR_GOR3,
SPR_GOR4,
SPR_GOR5,
SPR_SMIT,
SPR_COL1,
SPR_COL2,
SPR_COL3,
SPR_COL4,
SPR_CAND,
SPR_CBRA,
SPR_COL6,
SPR_TRE1,
SPR_TRE2,
SPR_ELEC,
SPR_CEYE,
SPR_FSKU,
SPR_COL5,
SPR_TBLU,
SPR_TGRN,
SPR_TRED,
SPR_SMBT,
SPR_SMGT,
SPR_SMRT,
SPR_HDB1,
SPR_HDB2,
SPR_HDB3,
SPR_HDB4,
SPR_HDB5,
SPR_HDB6,
SPR_POB1,
SPR_POB2,
SPR_BRS1,
SPR_TLMP,
SPR_TLP2,
NUMSPRITES
} spritenum_t;
typedef enum
{
S_NULL,
S_LIGHTDONE,
S_PUNCH,
S_PUNCHDOWN,
S_PUNCHUP,
S_PUNCH1,
S_PUNCH2,
S_PUNCH3,
S_PUNCH4,
S_PUNCH5,
S_PISTOL,
S_PISTOLDOWN,
S_PISTOLUP,
S_PISTOL1,
S_PISTOL2,
S_PISTOL3,
S_PISTOL4,
S_PISTOLFLASH,
S_SGUN,
S_SGUNDOWN,
S_SGUNUP,
S_SGUN1,
S_SGUN2,
S_SGUN3,
S_SGUN4,
S_SGUN5,
S_SGUN6,
S_SGUN7,
S_SGUN8,
S_SGUN9,
S_SGUNFLASH1,
S_SGUNFLASH2,
S_DSGUN,
S_DSGUNDOWN,
S_DSGUNUP,
S_DSGUN1,
S_DSGUN2,
S_DSGUN3,
S_DSGUN4,
S_DSGUN5,
S_DSGUN6,
S_DSGUN7,
S_DSGUN8,
S_DSGUN9,
S_DSGUN10,
S_DSNR1,
S_DSNR2,
S_DSGUNFLASH1,
S_DSGUNFLASH2,
S_CHAIN,
S_CHAINDOWN,
S_CHAINUP,
S_CHAIN1,
S_CHAIN2,
S_CHAIN3,
S_CHAINFLASH1,
S_CHAINFLASH2,
S_MISSILE,
S_MISSILEDOWN,
S_MISSILEUP,
S_MISSILE1,
S_MISSILE2,
S_MISSILE3,
S_MISSILEFLASH1,
S_MISSILEFLASH2,
S_MISSILEFLASH3,
S_MISSILEFLASH4,
S_SAW,
S_SAWB,
S_SAWDOWN,
S_SAWUP,
S_SAW1,
S_SAW2,
S_SAW3,
S_PLASMA,
S_PLASMADOWN,
S_PLASMAUP,
S_PLASMA1,
S_PLASMA2,
S_PLASMAFLASH1,
S_PLASMAFLASH2,
S_BFG,
S_BFGDOWN,
S_BFGUP,
S_BFG1,
S_BFG2,
S_BFG3,
S_BFG4,
S_BFGFLASH1,
S_BFGFLASH2,
S_BLOOD1,
S_BLOOD2,
S_BLOOD3,
S_PUFF1,
S_PUFF2,
S_PUFF3,
S_PUFF4,
S_TBALL1,
S_TBALL2,
S_TBALLX1,
S_TBALLX2,
S_TBALLX3,
S_RBALL1,
S_RBALL2,
S_RBALLX1,
S_RBALLX2,
S_RBALLX3,
S_PLASBALL,
S_PLASBALL2,
S_PLASEXP,
S_PLASEXP2,
S_PLASEXP3,
S_PLASEXP4,
S_PLASEXP5,
S_ROCKET,
S_BFGSHOT,
S_BFGSHOT2,
S_BFGLAND,
S_BFGLAND2,
S_BFGLAND3,
S_BFGLAND4,
S_BFGLAND5,
S_BFGLAND6,
S_BFGEXP,
S_BFGEXP2,
S_BFGEXP3,
S_BFGEXP4,
S_EXPLODE1,
S_EXPLODE2,
S_EXPLODE3,
S_TFOG,
S_TFOG01,
S_TFOG02,
S_TFOG2,
S_TFOG3,
S_TFOG4,
S_TFOG5,
S_TFOG6,
S_TFOG7,
S_TFOG8,
S_TFOG9,
S_TFOG10,
S_IFOG,
S_IFOG01,
S_IFOG02,
S_IFOG2,
S_IFOG3,
S_IFOG4,
S_IFOG5,
S_PLAY,
S_PLAY_RUN1,
S_PLAY_RUN2,
S_PLAY_RUN3,
S_PLAY_RUN4,
S_PLAY_ATK1,
S_PLAY_ATK2,
S_PLAY_PAIN,
S_PLAY_PAIN2,
S_PLAY_DIE1,
S_PLAY_DIE2,
S_PLAY_DIE3,
S_PLAY_DIE4,
S_PLAY_DIE5,
S_PLAY_DIE6,
S_PLAY_DIE7,
S_PLAY_XDIE1,
S_PLAY_XDIE2,
S_PLAY_XDIE3,
S_PLAY_XDIE4,
S_PLAY_XDIE5,
S_PLAY_XDIE6,
S_PLAY_XDIE7,
S_PLAY_XDIE8,
S_PLAY_XDIE9,
S_POSS_STND,
S_POSS_STND2,
S_POSS_RUN1,
S_POSS_RUN2,
S_POSS_RUN3,
S_POSS_RUN4,
S_POSS_RUN5,
S_POSS_RUN6,
S_POSS_RUN7,
S_POSS_RUN8,
S_POSS_ATK1,
S_POSS_ATK2,
S_POSS_ATK3,
S_POSS_PAIN,
S_POSS_PAIN2,
S_POSS_DIE1,
S_POSS_DIE2,
S_POSS_DIE3,
S_POSS_DIE4,
S_POSS_DIE5,
S_POSS_XDIE1,
S_POSS_XDIE2,
S_POSS_XDIE3,
S_POSS_XDIE4,
S_POSS_XDIE5,
S_POSS_XDIE6,
S_POSS_XDIE7,
S_POSS_XDIE8,
S_POSS_XDIE9,
S_POSS_RAISE1,
S_POSS_RAISE2,
S_POSS_RAISE3,
S_POSS_RAISE4,
S_SPOS_STND,
S_SPOS_STND2,
S_SPOS_RUN1,
S_SPOS_RUN2,
S_SPOS_RUN3,
S_SPOS_RUN4,
S_SPOS_RUN5,
S_SPOS_RUN6,
S_SPOS_RUN7,
S_SPOS_RUN8,
S_SPOS_ATK1,
S_SPOS_ATK2,
S_SPOS_ATK3,
S_SPOS_PAIN,
S_SPOS_PAIN2,
S_SPOS_DIE1,
S_SPOS_DIE2,
S_SPOS_DIE3,
S_SPOS_DIE4,
S_SPOS_DIE5,
S_SPOS_XDIE1,
S_SPOS_XDIE2,
S_SPOS_XDIE3,
S_SPOS_XDIE4,
S_SPOS_XDIE5,
S_SPOS_XDIE6,
S_SPOS_XDIE7,
S_SPOS_XDIE8,
S_SPOS_XDIE9,
S_SPOS_RAISE1,
S_SPOS_RAISE2,
S_SPOS_RAISE3,
S_SPOS_RAISE4,
S_SPOS_RAISE5,
S_VILE_STND,
S_VILE_STND2,
S_VILE_RUN1,
S_VILE_RUN2,
S_VILE_RUN3,
S_VILE_RUN4,
S_VILE_RUN5,
S_VILE_RUN6,
S_VILE_RUN7,
S_VILE_RUN8,
S_VILE_RUN9,
S_VILE_RUN10,
S_VILE_RUN11,
S_VILE_RUN12,
S_VILE_ATK1,
S_VILE_ATK2,
S_VILE_ATK3,
S_VILE_ATK4,
S_VILE_ATK5,
S_VILE_ATK6,
S_VILE_ATK7,
S_VILE_ATK8,
S_VILE_ATK9,
S_VILE_ATK10,
S_VILE_ATK11,
S_VILE_HEAL1,
S_VILE_HEAL2,
S_VILE_HEAL3,
S_VILE_PAIN,
S_VILE_PAIN2,
S_VILE_DIE1,
S_VILE_DIE2,
S_VILE_DIE3,
S_VILE_DIE4,
S_VILE_DIE5,
S_VILE_DIE6,
S_VILE_DIE7,
S_VILE_DIE8,
S_VILE_DIE9,
S_VILE_DIE10,
S_FIRE1,
S_FIRE2,
S_FIRE3,
S_FIRE4,
S_FIRE5,
S_FIRE6,
S_FIRE7,
S_FIRE8,
S_FIRE9,
S_FIRE10,
S_FIRE11,
S_FIRE12,
S_FIRE13,
S_FIRE14,
S_FIRE15,
S_FIRE16,
S_FIRE17,
S_FIRE18,
S_FIRE19,
S_FIRE20,
S_FIRE21,
S_FIRE22,
S_FIRE23,
S_FIRE24,
S_FIRE25,
S_FIRE26,
S_FIRE27,
S_FIRE28,
S_FIRE29,
S_FIRE30,
S_SMOKE1,
S_SMOKE2,
S_SMOKE3,
S_SMOKE4,
S_SMOKE5,
S_TRACER,
S_TRACER2,
S_TRACEEXP1,
S_TRACEEXP2,
S_TRACEEXP3,
S_SKEL_STND,
S_SKEL_STND2,
S_SKEL_RUN1,
S_SKEL_RUN2,
S_SKEL_RUN3,
S_SKEL_RUN4,
S_SKEL_RUN5,
S_SKEL_RUN6,
S_SKEL_RUN7,
S_SKEL_RUN8,
S_SKEL_RUN9,
S_SKEL_RUN10,
S_SKEL_RUN11,
S_SKEL_RUN12,
S_SKEL_FIST1,
S_SKEL_FIST2,
S_SKEL_FIST3,
S_SKEL_FIST4,
S_SKEL_MISS1,
S_SKEL_MISS2,
S_SKEL_MISS3,
S_SKEL_MISS4,
S_SKEL_PAIN,
S_SKEL_PAIN2,
S_SKEL_DIE1,
S_SKEL_DIE2,
S_SKEL_DIE3,
S_SKEL_DIE4,
S_SKEL_DIE5,
S_SKEL_DIE6,
S_SKEL_RAISE1,
S_SKEL_RAISE2,
S_SKEL_RAISE3,
S_SKEL_RAISE4,
S_SKEL_RAISE5,
S_SKEL_RAISE6,
S_FATSHOT1,
S_FATSHOT2,
S_FATSHOTX1,
S_FATSHOTX2,
S_FATSHOTX3,
S_FATT_STND,
S_FATT_STND2,
S_FATT_RUN1,
S_FATT_RUN2,
S_FATT_RUN3,
S_FATT_RUN4,
S_FATT_RUN5,
S_FATT_RUN6,
S_FATT_RUN7,
S_FATT_RUN8,
S_FATT_RUN9,
S_FATT_RUN10,
S_FATT_RUN11,
S_FATT_RUN12,
S_FATT_ATK1,
S_FATT_ATK2,
S_FATT_ATK3,
S_FATT_ATK4,
S_FATT_ATK5,
S_FATT_ATK6,
S_FATT_ATK7,
S_FATT_ATK8,
S_FATT_ATK9,
S_FATT_ATK10,
S_FATT_PAIN,
S_FATT_PAIN2,
S_FATT_DIE1,
S_FATT_DIE2,
S_FATT_DIE3,
S_FATT_DIE4,
S_FATT_DIE5,
S_FATT_DIE6,
S_FATT_DIE7,
S_FATT_DIE8,
S_FATT_DIE9,
S_FATT_DIE10,
S_FATT_RAISE1,
S_FATT_RAISE2,
S_FATT_RAISE3,
S_FATT_RAISE4,
S_FATT_RAISE5,
S_FATT_RAISE6,
S_FATT_RAISE7,
S_FATT_RAISE8,
S_CPOS_STND,
S_CPOS_STND2,
S_CPOS_RUN1,
S_CPOS_RUN2,
S_CPOS_RUN3,
S_CPOS_RUN4,
S_CPOS_RUN5,
S_CPOS_RUN6,
S_CPOS_RUN7,
S_CPOS_RUN8,
S_CPOS_ATK1,
S_CPOS_ATK2,
S_CPOS_ATK3,
S_CPOS_ATK4,
S_CPOS_PAIN,
S_CPOS_PAIN2,
S_CPOS_DIE1,
S_CPOS_DIE2,
S_CPOS_DIE3,
S_CPOS_DIE4,
S_CPOS_DIE5,
S_CPOS_DIE6,
S_CPOS_DIE7,
S_CPOS_XDIE1,
S_CPOS_XDIE2,
S_CPOS_XDIE3,
S_CPOS_XDIE4,
S_CPOS_XDIE5,
S_CPOS_XDIE6,
S_CPOS_RAISE1,
S_CPOS_RAISE2,
S_CPOS_RAISE3,
S_CPOS_RAISE4,
S_CPOS_RAISE5,
S_CPOS_RAISE6,
S_CPOS_RAISE7,
S_TROO_STND,
S_TROO_STND2,
S_TROO_RUN1,
S_TROO_RUN2,
S_TROO_RUN3,
S_TROO_RUN4,
S_TROO_RUN5,
S_TROO_RUN6,
S_TROO_RUN7,
S_TROO_RUN8,
S_TROO_ATK1,
S_TROO_ATK2,
S_TROO_ATK3,
S_TROO_PAIN,
S_TROO_PAIN2,
S_TROO_DIE1,
S_TROO_DIE2,
S_TROO_DIE3,
S_TROO_DIE4,
S_TROO_DIE5,
S_TROO_XDIE1,
S_TROO_XDIE2,
S_TROO_XDIE3,
S_TROO_XDIE4,
S_TROO_XDIE5,
S_TROO_XDIE6,
S_TROO_XDIE7,
S_TROO_XDIE8,
S_TROO_RAISE1,
S_TROO_RAISE2,
S_TROO_RAISE3,
S_TROO_RAISE4,
S_TROO_RAISE5,
S_SARG_STND,
S_SARG_STND2,
S_SARG_RUN1,
S_SARG_RUN2,
S_SARG_RUN3,
S_SARG_RUN4,
S_SARG_RUN5,
S_SARG_RUN6,
S_SARG_RUN7,
S_SARG_RUN8,
S_SARG_ATK1,
S_SARG_ATK2,
S_SARG_ATK3,
S_SARG_PAIN,
S_SARG_PAIN2,
S_SARG_DIE1,
S_SARG_DIE2,
S_SARG_DIE3,
S_SARG_DIE4,
S_SARG_DIE5,
S_SARG_DIE6,
S_SARG_RAISE1,
S_SARG_RAISE2,
S_SARG_RAISE3,
S_SARG_RAISE4,
S_SARG_RAISE5,
S_SARG_RAISE6,
S_HEAD_STND,
S_HEAD_RUN1,
S_HEAD_ATK1,
S_HEAD_ATK2,
S_HEAD_ATK3,
S_HEAD_PAIN,
S_HEAD_PAIN2,
S_HEAD_PAIN3,
S_HEAD_DIE1,
S_HEAD_DIE2,
S_HEAD_DIE3,
S_HEAD_DIE4,
S_HEAD_DIE5,
S_HEAD_DIE6,
S_HEAD_RAISE1,
S_HEAD_RAISE2,
S_HEAD_RAISE3,
S_HEAD_RAISE4,
S_HEAD_RAISE5,
S_HEAD_RAISE6,
S_BRBALL1,
S_BRBALL2,
S_BRBALLX1,
S_BRBALLX2,
S_BRBALLX3,
S_BOSS_STND,
S_BOSS_STND2,
S_BOSS_RUN1,
S_BOSS_RUN2,
S_BOSS_RUN3,
S_BOSS_RUN4,
S_BOSS_RUN5,
S_BOSS_RUN6,
S_BOSS_RUN7,
S_BOSS_RUN8,
S_BOSS_ATK1,
S_BOSS_ATK2,
S_BOSS_ATK3,
S_BOSS_PAIN,
S_BOSS_PAIN2,
S_BOSS_DIE1,
S_BOSS_DIE2,
S_BOSS_DIE3,
S_BOSS_DIE4,
S_BOSS_DIE5,
S_BOSS_DIE6,
S_BOSS_DIE7,
S_BOSS_RAISE1,
S_BOSS_RAISE2,
S_BOSS_RAISE3,
S_BOSS_RAISE4,
S_BOSS_RAISE5,
S_BOSS_RAISE6,
S_BOSS_RAISE7,
S_BOS2_STND,
S_BOS2_STND2,
S_BOS2_RUN1,
S_BOS2_RUN2,
S_BOS2_RUN3,
S_BOS2_RUN4,
S_BOS2_RUN5,
S_BOS2_RUN6,
S_BOS2_RUN7,
S_BOS2_RUN8,
S_BOS2_ATK1,
S_BOS2_ATK2,
S_BOS2_ATK3,
S_BOS2_PAIN,
S_BOS2_PAIN2,
S_BOS2_DIE1,
S_BOS2_DIE2,
S_BOS2_DIE3,
S_BOS2_DIE4,
S_BOS2_DIE5,
S_BOS2_DIE6,
S_BOS2_DIE7,
S_BOS2_RAISE1,
S_BOS2_RAISE2,
S_BOS2_RAISE3,
S_BOS2_RAISE4,
S_BOS2_RAISE5,
S_BOS2_RAISE6,
S_BOS2_RAISE7,
S_SKULL_STND,
S_SKULL_STND2,
S_SKULL_RUN1,
S_SKULL_RUN2,
S_SKULL_ATK1,
S_SKULL_ATK2,
S_SKULL_ATK3,
S_SKULL_ATK4,
S_SKULL_PAIN,
S_SKULL_PAIN2,
S_SKULL_DIE1,
S_SKULL_DIE2,
S_SKULL_DIE3,
S_SKULL_DIE4,
S_SKULL_DIE5,
S_SKULL_DIE6,
S_SPID_STND,
S_SPID_STND2,
S_SPID_RUN1,
S_SPID_RUN2,
S_SPID_RUN3,
S_SPID_RUN4,
S_SPID_RUN5,
S_SPID_RUN6,
S_SPID_RUN7,
S_SPID_RUN8,
S_SPID_RUN9,
S_SPID_RUN10,
S_SPID_RUN11,
S_SPID_RUN12,
S_SPID_ATK1,
S_SPID_ATK2,
S_SPID_ATK3,
S_SPID_ATK4,
S_SPID_PAIN,
S_SPID_PAIN2,
S_SPID_DIE1,
S_SPID_DIE2,
S_SPID_DIE3,
S_SPID_DIE4,
S_SPID_DIE5,
S_SPID_DIE6,
S_SPID_DIE7,
S_SPID_DIE8,
S_SPID_DIE9,
S_SPID_DIE10,
S_SPID_DIE11,
S_BSPI_STND,
S_BSPI_STND2,
S_BSPI_SIGHT,
S_BSPI_RUN1,
S_BSPI_RUN2,
S_BSPI_RUN3,
S_BSPI_RUN4,
S_BSPI_RUN5,
S_BSPI_RUN6,
S_BSPI_RUN7,
S_BSPI_RUN8,
S_BSPI_RUN9,
S_BSPI_RUN10,
S_BSPI_RUN11,
S_BSPI_RUN12,
S_BSPI_ATK1,
S_BSPI_ATK2,
S_BSPI_ATK3,
S_BSPI_ATK4,
S_BSPI_PAIN,
S_BSPI_PAIN2,
S_BSPI_DIE1,
S_BSPI_DIE2,
S_BSPI_DIE3,
S_BSPI_DIE4,
S_BSPI_DIE5,
S_BSPI_DIE6,
S_BSPI_DIE7,
S_BSPI_RAISE1,
S_BSPI_RAISE2,
S_BSPI_RAISE3,
S_BSPI_RAISE4,
S_BSPI_RAISE5,
S_BSPI_RAISE6,
S_BSPI_RAISE7,
S_ARACH_PLAZ,
S_ARACH_PLAZ2,
S_ARACH_PLEX,
S_ARACH_PLEX2,
S_ARACH_PLEX3,
S_ARACH_PLEX4,
S_ARACH_PLEX5,
S_CYBER_STND,
S_CYBER_STND2,
S_CYBER_RUN1,
S_CYBER_RUN2,
S_CYBER_RUN3,
S_CYBER_RUN4,
S_CYBER_RUN5,
S_CYBER_RUN6,
S_CYBER_RUN7,
S_CYBER_RUN8,
S_CYBER_ATK1,
S_CYBER_ATK2,
S_CYBER_ATK3,
S_CYBER_ATK4,
S_CYBER_ATK5,
S_CYBER_ATK6,
S_CYBER_PAIN,
S_CYBER_DIE1,
S_CYBER_DIE2,
S_CYBER_DIE3,
S_CYBER_DIE4,
S_CYBER_DIE5,
S_CYBER_DIE6,
S_CYBER_DIE7,
S_CYBER_DIE8,
S_CYBER_DIE9,
S_CYBER_DIE10,
S_PAIN_STND,
S_PAIN_RUN1,
S_PAIN_RUN2,
S_PAIN_RUN3,
S_PAIN_RUN4,
S_PAIN_RUN5,
S_PAIN_RUN6,
S_PAIN_ATK1,
S_PAIN_ATK2,
S_PAIN_ATK3,
S_PAIN_ATK4,
S_PAIN_PAIN,
S_PAIN_PAIN2,
S_PAIN_DIE1,
S_PAIN_DIE2,
S_PAIN_DIE3,
S_PAIN_DIE4,
S_PAIN_DIE5,
S_PAIN_DIE6,
S_PAIN_RAISE1,
S_PAIN_RAISE2,
S_PAIN_RAISE3,
S_PAIN_RAISE4,
S_PAIN_RAISE5,
S_PAIN_RAISE6,
S_SSWV_STND,
S_SSWV_STND2,
S_SSWV_RUN1,
S_SSWV_RUN2,
S_SSWV_RUN3,
S_SSWV_RUN4,
S_SSWV_RUN5,
S_SSWV_RUN6,
S_SSWV_RUN7,
S_SSWV_RUN8,
S_SSWV_ATK1,
S_SSWV_ATK2,
S_SSWV_ATK3,
S_SSWV_ATK4,
S_SSWV_ATK5,
S_SSWV_ATK6,
S_SSWV_PAIN,
S_SSWV_PAIN2,
S_SSWV_DIE1,
S_SSWV_DIE2,
S_SSWV_DIE3,
S_SSWV_DIE4,
S_SSWV_DIE5,
S_SSWV_XDIE1,
S_SSWV_XDIE2,
S_SSWV_XDIE3,
S_SSWV_XDIE4,
S_SSWV_XDIE5,
S_SSWV_XDIE6,
S_SSWV_XDIE7,
S_SSWV_XDIE8,
S_SSWV_XDIE9,
S_SSWV_RAISE1,
S_SSWV_RAISE2,
S_SSWV_RAISE3,
S_SSWV_RAISE4,
S_SSWV_RAISE5,
S_KEENSTND,
S_COMMKEEN,
S_COMMKEEN2,
S_COMMKEEN3,
S_COMMKEEN4,
S_COMMKEEN5,
S_COMMKEEN6,
S_COMMKEEN7,
S_COMMKEEN8,
S_COMMKEEN9,
S_COMMKEEN10,
S_COMMKEEN11,
S_COMMKEEN12,
S_KEENPAIN,
S_KEENPAIN2,
S_BRAIN,
S_BRAIN_PAIN,
S_BRAIN_DIE1,
S_BRAIN_DIE2,
S_BRAIN_DIE3,
S_BRAIN_DIE4,
S_BRAINEYE,
S_BRAINEYESEE,
S_BRAINEYE1,
S_SPAWN1,
S_SPAWN2,
S_SPAWN3,
S_SPAWN4,
S_SPAWNFIRE1,
S_SPAWNFIRE2,
S_SPAWNFIRE3,
S_SPAWNFIRE4,
S_SPAWNFIRE5,
S_SPAWNFIRE6,
S_SPAWNFIRE7,
S_SPAWNFIRE8,
S_BRAINEXPLODE1,
S_BRAINEXPLODE2,
S_BRAINEXPLODE3,
S_ARM1,
S_ARM1A,
S_ARM2,
S_ARM2A,
S_BAR1,
S_BAR2,
S_BEXP,
S_BEXP2,
S_BEXP3,
S_BEXP4,
S_BEXP5,
S_BBAR1,
S_BBAR2,
S_BBAR3,
S_BON1,
S_BON1A,
S_BON1B,
S_BON1C,
S_BON1D,
S_BON1E,
S_BON2,
S_BON2A,
S_BON2B,
S_BON2C,
S_BON2D,
S_BON2E,
S_BKEY,
S_BKEY2,
S_RKEY,
S_RKEY2,
S_YKEY,
S_YKEY2,
S_BSKULL,
S_BSKULL2,
S_RSKULL,
S_RSKULL2,
S_YSKULL,
S_YSKULL2,
S_STIM,
S_MEDI,
S_SOUL,
S_SOUL2,
S_SOUL3,
S_SOUL4,
S_SOUL5,
S_SOUL6,
S_PINV,
S_PINV2,
S_PINV3,
S_PINV4,
S_PSTR,
S_PINS,
S_PINS2,
S_PINS3,
S_PINS4,
S_MEGA,
S_MEGA2,
S_MEGA3,
S_MEGA4,
S_SUIT,
S_PMAP,
S_PMAP2,
S_PMAP3,
S_PMAP4,
S_PMAP5,
S_PMAP6,
S_PVIS,
S_PVIS2,
S_CLIP,
S_AMMO,
S_ROCK,
S_BROK,
S_CELL,
S_CELP,
S_SHEL,
S_SBOX,
S_BPAK,
S_BFUG,
S_MGUN,
S_CSAW,
S_LAUN,
S_PLAS,
S_SHOT,
S_SHOT2,
S_COLU,
S_STALAG,
S_BLOODYTWITCH,
S_BLOODYTWITCH2,
S_BLOODYTWITCH3,
S_BLOODYTWITCH4,
S_DEADTORSO,
S_DEADBOTTOM,
S_HEADSONSTICK,
S_GIBS,
S_HEADONASTICK,
S_HEADCANDLES,
S_HEADCANDLES2,
S_DEADSTICK,
S_LIVESTICK,
S_LIVESTICK2,
S_MEAT2,
S_MEAT3,
S_MEAT4,
S_MEAT5,
S_STALAGTITE,
S_TALLGRNCOL,
S_SHRTGRNCOL,
S_TALLREDCOL,
S_SHRTREDCOL,
S_CANDLESTIK,
S_CANDELABRA,
S_SKULLCOL,
S_TORCHTREE,
S_BIGTREE,
S_TECHPILLAR,
S_EVILEYE,
S_EVILEYE2,
S_EVILEYE3,
S_EVILEYE4,
S_FLOATSKULL,
S_FLOATSKULL2,
S_FLOATSKULL3,
S_HEARTCOL,
S_HEARTCOL2,
S_BLUETORCH,
S_BLUETORCH2,
S_BLUETORCH3,
S_BLUETORCH4,
S_GREENTORCH,
S_GREENTORCH2,
S_GREENTORCH3,
S_GREENTORCH4,
S_REDTORCH,
S_REDTORCH2,
S_REDTORCH3,
S_REDTORCH4,
S_BTORCHSHRT,
S_BTORCHSHRT2,
S_BTORCHSHRT3,
S_BTORCHSHRT4,
S_GTORCHSHRT,
S_GTORCHSHRT2,
S_GTORCHSHRT3,
S_GTORCHSHRT4,
S_RTORCHSHRT,
S_RTORCHSHRT2,
S_RTORCHSHRT3,
S_RTORCHSHRT4,
S_HANGNOGUTS,
S_HANGBNOBRAIN,
S_HANGTLOOKDN,
S_HANGTSKULL,
S_HANGTLOOKUP,
S_HANGTNOBRAIN,
S_COLONGIBS,
S_SMALLPOOL,
S_BRAINSTEM,
S_TECHLAMP,
S_TECHLAMP2,
S_TECHLAMP3,
S_TECHLAMP4,
S_TECH2LAMP,
S_TECH2LAMP2,
S_TECH2LAMP3,
S_TECH2LAMP4,
NUMSTATES
} statenum_t;
typedef struct
{
spritenum_t sprite;
long frame;
long tics;
// void (*action) ();
//actionf_t action;
int action;
statenum_t nextstate;
long misc1, misc2;
} state_t;
extern state_t const states[NUMSTATES];
extern const char sprnames[NUMSPRITES][5];
typedef enum {
MT_PLAYER,
MT_POSSESSED,
MT_SHOTGUY,
MT_VILE,
MT_FIRE,
MT_UNDEAD,
MT_TRACER,
MT_SMOKE,
MT_FATSO,
MT_FATSHOT,
MT_CHAINGUY,
MT_TROOP,
MT_SERGEANT,
MT_SHADOWS,
MT_HEAD,
MT_BRUISER,
MT_BRUISERSHOT,
MT_KNIGHT,
MT_SKULL,
MT_SPIDER,
MT_BABY,
MT_CYBORG,
MT_PAIN,
MT_WOLFSS,
MT_KEEN,
MT_BOSSBRAIN,
MT_BOSSSPIT,
MT_BOSSTARGET,
MT_SPAWNSHOT,
MT_SPAWNFIRE,
MT_BARREL,
MT_TROOPSHOT,
MT_HEADSHOT,
MT_ROCKET,
MT_PLASMA,
MT_BFG,
MT_ARACHPLAZ,
MT_PUFF,
MT_BLOOD,
MT_TFOG,
MT_IFOG,
MT_TELEPORTMAN,
MT_EXTRABFG,
MT_MISC0,
MT_MISC1,
MT_MISC2,
MT_MISC3,
MT_MISC4,
MT_MISC5,
MT_MISC6,
MT_MISC7,
MT_MISC8,
MT_MISC9,
MT_MISC10,
MT_MISC11,
MT_MISC12,
MT_INV,
MT_MISC13,
MT_INS,
MT_MISC14,
MT_MISC15,
MT_MISC16,
MT_MEGA,
MT_CLIP,
MT_MISC17,
MT_MISC18,
MT_MISC19,
MT_MISC20,
MT_MISC21,
MT_MISC22,
MT_MISC23,
MT_MISC24,
MT_MISC25,
MT_CHAINGUN,
MT_MISC26,
MT_MISC27,
MT_MISC28,
MT_SHOTGUN,
MT_SUPERSHOTGUN,
MT_MISC29,
MT_MISC30,
MT_MISC31,
MT_MISC32,
MT_MISC33,
MT_MISC34,
MT_MISC35,
MT_MISC36,
MT_MISC37,
MT_MISC38,
MT_MISC39,
MT_MISC40,
MT_MISC41,
MT_MISC42,
MT_MISC43,
MT_MISC44,
MT_MISC45,
MT_MISC46,
MT_MISC47,
MT_MISC48,
MT_MISC49,
MT_MISC50,
MT_MISC51,
MT_MISC52,
MT_MISC53,
MT_MISC54,
MT_MISC55,
MT_MISC56,
MT_MISC57,
MT_MISC58,
MT_MISC59,
MT_MISC60,
MT_MISC61,
MT_MISC62,
MT_MISC63,
MT_MISC64,
MT_MISC65,
MT_MISC66,
MT_MISC67,
MT_MISC68,
MT_MISC69,
MT_MISC70,
MT_MISC71,
MT_MISC72,
MT_MISC73,
MT_MISC74,
MT_MISC75,
MT_MISC76,
MT_MISC77,
MT_MISC78,
MT_MISC79,
MT_MISC80,
MT_MISC81,
MT_MISC82,
MT_MISC83,
MT_MISC84,
MT_MISC85,
MT_MISC86,
NUMMOBJTYPES
} mobjtype_t;
typedef struct
{
int doomednum;
int spawnstate;
int spawnhealth;
int seestate;
int seesound;
int reactiontime;
int attacksound;
int painstate;
int painchance;
int painsound;
int meleestate;
int missilestate;
int deathstate;
int xdeathstate;
int deathsound;
int speed;
int radius;
int height;
int mass;
int damage;
int activesound;
int flags;
int raisestate;
} mobjinfo_t;
extern const mobjinfo_t mobjinfo[NUMMOBJTYPES];
//Define our function-pointer-replacing thingies
#define TA_Light0 100
#define TA_WeaponReady 101
#define TA_Lower 102
#define TA_Raise 103
#define TA_Punch 104
#define TA_ReFire 105
#define TA_FirePistol 106
#define TA_Light1 107
#define TA_FireShotgun 108
#define TA_Light2 109
#define TA_FireShotgun2 110
#define TA_CheckReload 111
#define TA_OpenShotgun2 112
#define TA_LoadShotgun2 113
#define TA_CloseShotgun2 114
#define TA_FireCGun 115
#define TA_GunFlash 116
#define TA_FireMissile 117
#define TA_Saw 118
#define TA_FirePlasma 119
#define TA_BFGsound 120
#define TA_FireBFG 121
#define TA_BFGSpray 122
#define TA_Explode 123
#define TA_Pain 124
#define TA_PlayerScream 125
#define TA_Fall 126
#define TA_XScream 127
#define TA_Look 128
#define TA_Chase 129
#define TA_FaceTarget 130
#define TA_PosAttack 131
#define TA_Scream 132
#define TA_SPosAttack 133
#define TA_VileChase 134
#define TA_VileStart 135
#define TA_VileTarget 136
#define TA_VileAttack 137
#define TA_StartFire 138
#define TA_Fire 139
#define TA_FireCrackle 140
#define TA_Tracer 141
#define TA_SkelWhoosh 142
#define TA_SkelFist 143
#define TA_SkelMissile 144
#define TA_FatRaise 145
#define TA_FatAttack1 146
#define TA_FatAttack2 147
#define TA_FatAttack3 148
#define TA_BossDeath 149
#define TA_CPosAttack 150
#define TA_CPosRefire 151
#define TA_TroopAttack 152
#define TA_SargAttack 153
#define TA_HeadAttack 154
#define TA_BruisAttack 155
#define TA_SkullAttack 156
#define TA_Metal 157
#define TA_SpidRefire 158
#define TA_BabyMetal 159
#define TA_BspiAttack 160
#define TA_Hoof 161
#define TA_CyberAttack 162
#define TA_PainAttack 163
#define TA_PainDie 164
#define TA_KeenDie 165
#define TA_BrainPain 166
#define TA_BrainScream 167
#define TA_BrainDie 168
#define TA_BrainAwake 169
#define TA_BrainSpit 170
#define TA_SpawnSound 171
#define TA_SpawnFly 172
#define TA_BrainExplode 173
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------