CGDoom/cgdoom/p_saveg.c

334 lines
7.8 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Archiving: SaveGame I/O.
//
//-----------------------------------------------------------------------------
//static const char
#include "i_system.h"
#include "z_zone.h"
#include "p_local.h"
// State.
#include "doomstat.h"
#include "r_state.h"
byte* save_p;
// Pads save_p to a 4-byte boundary
// so that the load/save works on SGI&Gecko.
#define PADSAVEP() save_p += (4 - ((int) save_p & 3)) & 3
//
// P_ArchivePlayers
//
void P_ArchivePlayers (void)
{
int i;
int j;
player_t* dest;
for (i=0 ; i<MAXPLAYERS ; i++)
{
if (!playeringame[i])
continue;
PADSAVEP();
dest = (player_t *)save_p;
memcpy (dest,&players[i],sizeof(player_t));
save_p += sizeof(player_t);
for (j=0 ; j<NUMPSPRITES ; j++)
{
if (dest->psprites[j].state)
{
dest->psprites[j].state
= (state_t *)(dest->psprites[j].state-states);
}
}
}
}
//
// P_ArchiveSpecials
//
enum
{
tc_ceiling,
tc_door,
tc_floor,
tc_plat,
tc_flash,
tc_strobe,
tc_glow,
tc_endspecials
} specials_e;
//
// Things to handle:
//
// T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
// T_VerticalDoor, (vldoor_t: sector_t * swizzle),
// T_MoveFloor, (floormove_t: sector_t * swizzle),
// T_LightFlash, (lightflash_t: sector_t * swizzle),
// T_StrobeFlash, (strobe_t: sector_t *),
// T_Glow, (glow_t: sector_t *),
// T_PlatRaise, (plat_t: sector_t *), - active list
//
void P_ArchiveSpecials (void)
{
thinker_t* th;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
int i;
// save off the current thinkers
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
{
if (th->function == 0)
{
for (i = 0; i < MAXCEILINGS;i++)
if (activeceilings[i] == (ceiling_t *)th)
break;
if (i<MAXCEILINGS)
{
*save_p++ = tc_ceiling;
PADSAVEP();
ceiling = (ceiling_t *)save_p;
memcpy (ceiling, th, sizeof(*ceiling));
save_p += sizeof(*ceiling);
ceiling->sector = (sector_t *)(ceiling->sector - sectors);
}
continue;
}
if (th->function == TT_MoveCeiling)
{
*save_p++ = tc_ceiling;
PADSAVEP();
ceiling = (ceiling_t *)save_p;
memcpy (ceiling, th, sizeof(*ceiling));
save_p += sizeof(*ceiling);
ceiling->sector = (sector_t *)(ceiling->sector - sectors);
continue;
}
if (th->function == TT_VerticalDoor)
{
*save_p++ = tc_door;
PADSAVEP();
door = (vldoor_t *)save_p;
memcpy (door, th, sizeof(*door));
save_p += sizeof(*door);
door->sector = (sector_t *)(door->sector - sectors);
continue;
}
if (th->function == TT_MoveFloor)
{
*save_p++ = tc_floor;
PADSAVEP();
floor = (floormove_t *)save_p;
memcpy (floor, th, sizeof(*floor));
save_p += sizeof(*floor);
floor->sector = (sector_t *)(floor->sector - sectors);
continue;
}
if (th->function == TT_PlatRaise)
{
*save_p++ = tc_plat;
PADSAVEP();
plat = (plat_t *)save_p;
memcpy (plat, th, sizeof(*plat));
save_p += sizeof(*plat);
plat->sector = (sector_t *)(plat->sector - sectors);
continue;
}
if (th->function == TT_LightFlash)
{
*save_p++ = tc_flash;
PADSAVEP();
flash = (lightflash_t *)save_p;
memcpy (flash, th, sizeof(*flash));
save_p += sizeof(*flash);
flash->sector = (sector_t *)(flash->sector - sectors);
continue;
}
if (th->function == TT_StrobeFlash)
{
*save_p++ = tc_strobe;
PADSAVEP();
strobe = (strobe_t *)save_p;
memcpy (strobe, th, sizeof(*strobe));
save_p += sizeof(*strobe);
strobe->sector = (sector_t *)(strobe->sector - sectors);
continue;
}
if (th->function == TT_Glow)
{
*save_p++ = tc_glow;
PADSAVEP();
glow = (glow_t *)save_p;
memcpy (glow, th, sizeof(*glow));
save_p += sizeof(*glow);
glow->sector = (sector_t *)(glow->sector - sectors);
continue;
}
}
// add a terminating marker
*save_p++ = tc_endspecials;
}
//
// P_UnArchiveSpecials
//
void P_UnArchiveSpecials (void)
{
byte tclass;
ceiling_t* ceiling;
vldoor_t* door;
floormove_t* floor;
plat_t* plat;
lightflash_t* flash;
strobe_t* strobe;
glow_t* glow;
// read in saved thinkers
for(;;)
{
tclass = *save_p++;
switch (tclass)
{
case tc_endspecials:
return; // end of list
case tc_ceiling:
PADSAVEP();
ceiling = (ceiling_t*)Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
memcpy (ceiling, save_p, sizeof(*ceiling));
save_p += sizeof(*ceiling);
ceiling->sector = &sectors[(int)ceiling->sector];
ceiling->sector->specialdata = ceiling;
if (ceiling->thinker.function)
ceiling->thinker.function = TT_MoveCeiling;
P_AddThinker (&ceiling->thinker,ceiling);
P_AddActiveCeiling(ceiling);
break;
case tc_door:
PADSAVEP();
door = (vldoor_t*)Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
memcpy (door, save_p, sizeof(*door));
save_p += sizeof(*door);
door->sector = &sectors[(int)door->sector];
door->sector->specialdata = door;
door->thinker.function = TT_VerticalDoor;
P_AddThinker (&door->thinker,door);
break;
case tc_floor:
PADSAVEP();
floor = (floormove_t*)Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
memcpy (floor, save_p, sizeof(*floor));
save_p += sizeof(*floor);
floor->sector = &sectors[(int)floor->sector];
floor->sector->specialdata = floor;
floor->thinker.function = TT_MoveFloor;
P_AddThinker (&floor->thinker,floor);
break;
case tc_plat:
PADSAVEP();
plat = (plat_t*)Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
memcpy (plat, save_p, sizeof(*plat));
save_p += sizeof(*plat);
plat->sector = &sectors[(int)plat->sector];
plat->sector->specialdata = plat;
if (plat->thinker.function)
plat->thinker.function = TT_PlatRaise;
P_AddThinker (&plat->thinker,plat);
P_AddActivePlat(plat);
break;
case tc_flash:
PADSAVEP();
flash = (lightflash_t*)Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
memcpy (flash, save_p, sizeof(*flash));
save_p += sizeof(*flash);
flash->sector = &sectors[(int)flash->sector];
flash->thinker.function = TT_LightFlash;
P_AddThinker (&flash->thinker,flash);
break;
case tc_strobe:
PADSAVEP();
strobe = (strobe_t*)Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
memcpy (strobe, save_p, sizeof(*strobe));
save_p += sizeof(*strobe);
strobe->sector = &sectors[(int)strobe->sector];
strobe->thinker.function = TT_StrobeFlash;
P_AddThinker (&strobe->thinker,strobe);
break;
case tc_glow:
PADSAVEP();
glow = (glow_t*)Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
memcpy (glow, save_p, sizeof(*glow));
save_p += sizeof(*glow);
glow->sector = &sectors[(int)glow->sector];
glow->thinker.function = TT_Glow;
P_AddThinker (&glow->thinker,glow);
break;
default:
I_Error ("P_UnarchiveSpecials:Unknown tclass %i in savegame",tclass);
}
}
}