jtmm/include/draw.h

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#include <gint/display.h>
void draw_anim_speed(int x, int y, image_t *image, int step, int speed);
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void draw_anim(int x, int y, image_t *image, int step);
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void draw_anim_drill(int x, int y, image_t *image, int step);
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void draw_player(int x, int y);
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void draw_drill(int x, int y, int direction, int step);
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void draw_level(char level[], unsigned int step, char polarity, int *start_x,
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int *start_y, int tp_positions[]);
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void erase_tile(int x, int y, char level[]);
void draw_timer(unsigned int step); //coucou Lephé'
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void just_breathe();