fxengine/include/fxengine/triangle.h

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#ifndef FE_TRIANGLE
#define FE_TRIANGLE
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#include <fxengine/space.h>
#include <fxengine/texture.h>
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#include <stdbool.h>
/**
* @brief Triangle struct used to render fonctions
* @param[out] part choose the used texture half
* @param[out] clockwised choose the visible side of the face
* @param[out] s1,s2,s3 three points
* @param[out] texture used texture
*/
struct fe_triangle
{
fe_ipoint * s1;
fe_ipoint * s2;
fe_ipoint * s3;
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fe_texture_rich * texture;
bool part;
bool clockwised;
};
typedef struct fe_triangle fe_triangle;
/**
* @brief Renders a triangle with perspective deformation
*
* @param[in] face pointer to the face to draw
*/
void fe_display_triangle(const fe_triangle * face);
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#endif