fxengine/include/fxengine/face.h

47 lines
1000 B
C

#ifndef FE_FACE
#define FE_FACE
#include <fxengine/point.h>
#include <fxengine/bitmap.h>
#include <stdbool.h>
/**
* @brief Triangle struct used to render fonctions
* @param[out] part choose the used texture half
* @param[out] clockwised choose the visible side of the face
* @param[out] s1,s2,s3 three points
* @param[out] texture used texture
*/
struct render_triangle
{
render_integer_position * s1;
render_integer_position * s2;
render_integer_position * s3;
bitmap_rich * texture;
bool part;
bool clockwised;
};
typedef struct render_triangle render_triangle;
/**
* @brief Renders a triangle with perspective deformation
*
* @param[in] face pointer to the face to draw
*/
void render_display_triangle(const render_triangle * face);
/**
* @brief Clears vram, zbuffer
*
* @param[in] libprof_channel The libprof channel to be used to count_fps
*/
void fe_render_update(const uint32_t libprof_channel);
#endif