remove someold stuff + update TODO.txt

This commit is contained in:
Sylvain PILLOT 2023-09-16 21:29:15 +02:00
parent 1d237f00cc
commit 255a080046
2 changed files with 11 additions and 15 deletions

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@ -2,19 +2,17 @@
[DONE] Add several boards
Add background pictures
Add background pictures / beautiful visuals
Add targets and enable bonus
[WIP] Add return locker to avoir the ball to enter back to the launch chanel
Create sequences for targets to unlock doors or wathever bonuses
[DONE] Add return locker to avoid the ball to enter back to the launch channel
[DONE] Add multiple flippers all around the tables/boards
Add the possibilty to have connected tables using a kind on tunnel
[WIP] Add ball launcher with user control initial velocity
Add "Board Importation" system with "scanf" feature
[DONE] Add the possibilty to have connected tables using a kind on tunnel
[DONE] Create a "Pinball" font
@ -23,8 +21,12 @@ Create text effects like :
- scrolling effects
- appearance/disappearance effects
Check why 1 single ball make the game crash
[DONE] Check why 1 single ball make the game crash
Add "Board Importation" system with "scanf" feature
Ultimately create a Table Designer to ease the creation of new tables.
Add the possibility to import new tables with adhoc interface
Evaluate the possibility of having a fx9860G version of the Pinball
[WIP] Add ball launcher with user control initial velocity

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@ -2,12 +2,6 @@
#define AZURSHADERS
void azrp_shader_line_configure(void);
void azrp_shader_circle_configure(void);
void azrp_shader_filledcircle_configure(void);
void azrp_shader_filledpoly_configure(void);
void azrp_shader_poly_configure(void);
/* azrp_line(): Draw a line with clipping to the screen resolution between point (x1,y1) and (x2,y2) */
void azrp_line( int x1, int y1, int x2, int y2, uint16_t color );