remove someold stuff + update TODO.txt
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TODO.txt
20
TODO.txt
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@ -2,19 +2,17 @@
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[DONE] Add several boards
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Add background pictures
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Add background pictures / beautiful visuals
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Add targets and enable bonus
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[WIP] Add return locker to avoir the ball to enter back to the launch chanel
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Create sequences for targets to unlock doors or wathever bonuses
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[DONE] Add return locker to avoid the ball to enter back to the launch channel
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[DONE] Add multiple flippers all around the tables/boards
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Add the possibilty to have connected tables using a kind on tunnel
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[WIP] Add ball launcher with user control initial velocity
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Add "Board Importation" system with "scanf" feature
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[DONE] Add the possibilty to have connected tables using a kind on tunnel
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[DONE] Create a "Pinball" font
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@ -23,8 +21,12 @@ Create text effects like :
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- scrolling effects
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- appearance/disappearance effects
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Check why 1 single ball make the game crash
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[DONE] Check why 1 single ball make the game crash
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Add "Board Importation" system with "scanf" feature
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Ultimately create a Table Designer to ease the creation of new tables.
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Add the possibility to import new tables with adhoc interface
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Evaluate the possibility of having a fx9860G version of the Pinball
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[WIP] Add ball launcher with user control initial velocity
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@ -2,12 +2,6 @@
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#define AZURSHADERS
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void azrp_shader_line_configure(void);
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void azrp_shader_circle_configure(void);
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void azrp_shader_filledcircle_configure(void);
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void azrp_shader_filledpoly_configure(void);
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void azrp_shader_poly_configure(void);
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/* azrp_line(): Draw a line with clipping to the screen resolution between point (x1,y1) and (x2,y2) */
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void azrp_line( int x1, int y1, int x2, int y2, uint16_t color );
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