Sylvain PILLOT
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137cf2f6a9
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major refactoring of code and project classes phase 2
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2023-08-31 13:41:11 +02:00 |
Sylvain PILLOT
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df5fcd900d
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major refactoring of code and project structure phase 1
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2023-08-31 09:58:35 +02:00 |
Sylvain PILLOT
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8138a5e554
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
Sylvain PILLOT
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a524c5f08e
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Boss with satellite guns - Bullet Hell versions to test framerate
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2023-08-22 23:34:18 +02:00 |
Sylvain PILLOT
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22f087db76
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updated TODO.txt + added missing some memory release for MyPlayer and MyBoss
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2023-08-16 07:57:55 +02:00 |
Sylvain PILLOT
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32deb536c9
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
Sylvain PILLOT
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36bce711cc
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Working on implementation of Boss with multiple parts to be exploded [WIP]
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2023-08-13 17:33:25 +02:00 |
Sylvain PILLOT
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65c605bd96
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update todo list
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2023-03-31 21:44:44 +02:00 |
Sylvain PILLOT
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c9e7801f35
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Added the Bonus System
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2023-02-05 16:49:56 +01:00 |
Sylvain PILLOT
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b4203610a0
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enemy shoots + scrolable background
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2023-02-05 10:05:05 +01:00 |
Sylvain PILLOT
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7df7b70f5d
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added vertical scrolling of the background for large maps
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2023-01-31 23:07:32 +01:00 |
Sylvain PILLOT
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d06fb71206
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WIP - create a kind of keyboard manager
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2023-01-28 14:11:13 +01:00 |
Sylvain PILLOT
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91b9826625
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First drawing of the mobile tiled background - no movement yet
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2023-01-26 22:35:33 +01:00 |
Sylvain PILLOT
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4e66ba1b80
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
Sylvain PILLOT
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a08add12de
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
Sylvain PILLOT
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7d007e366e
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cleaning of sources + impacts of bullets on enemies
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2023-01-22 14:30:19 +01:00 |
Sylvain PILLOT
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3cfa8de6bb
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some cleaning + corrected typo Ennemy --> Enemy ;-)
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2023-01-22 13:39:43 +01:00 |
Sylvain PILLOT
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cc38291736
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added lasers [WIP]
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2023-01-22 11:07:36 +01:00 |
Sylvain PILLOT
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34fa959d5e
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new class Player with satellites + different ennemies + lower speed shoot
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2023-01-21 22:45:10 +01:00 |
Sylvain PILLOT
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13c384eeae
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added ennemies and bullet impacts
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2023-01-21 14:04:58 +01:00 |
Sylvain PILLOT
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cdce9ab3c5
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Added bullets
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2023-01-20 21:11:57 +01:00 |
Sylvain PILLOT
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61ef31bc16
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
Sylvain PILLOT
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2c4ae5619c
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add capture features + player + fake boss
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2023-01-19 22:17:11 +01:00 |
Sylvain PILLOT
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52c18741bd
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Improvement of std::vector with dynamic allocation of particle*
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2023-01-15 17:38:37 +01:00 |
Sylvain PILLOT
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a17fa47054
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Definition of a 2D Starfield Shader
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2023-01-13 22:12:08 +01:00 |
Sylvain PILLOT
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afcbbfc10f
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Attempt to develop a PixelList shader - WIP
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2023-01-10 12:31:08 +01:00 |
Sylvain PILLOT
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5a58a0cc77
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StarField in the background
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2023-01-09 21:30:47 +01:00 |
Sylvain PILLOT
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df570a43c7
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Added a Shader to Azur to render a pixel with pixel(x, y, color)
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2023-01-08 23:21:23 +01:00 |
Sylvain PILLOT
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0662cd6cf4
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Tuning of the Particle Engine for explosion - WIP - still using floats for computations
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2023-01-07 22:59:29 +01:00 |
Sylvain PILLOT
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98779f7b42
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First test of the Particle Engine - WIP
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2023-01-07 20:15:39 +01:00 |
Sylvain PILLOT
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a590a1d797
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Foundation of the program v0.0.0
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2023-01-05 23:23:26 +01:00 |