Commit Graph

31 Commits

Author SHA1 Message Date
Sylvain PILLOT 137cf2f6a9 major refactoring of code and project classes phase 2 2023-08-31 13:41:11 +02:00
Sylvain PILLOT df5fcd900d major refactoring of code and project structure phase 1 2023-08-31 09:58:35 +02:00
Sylvain PILLOT 8138a5e554 trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ... 2023-08-30 10:01:20 +02:00
Sylvain PILLOT a524c5f08e Boss with satellite guns - Bullet Hell versions to test framerate 2023-08-22 23:34:18 +02:00
Sylvain PILLOT 22f087db76 updated TODO.txt + added missing some memory release for MyPlayer and MyBoss 2023-08-16 07:57:55 +02:00
Sylvain PILLOT 32deb536c9 added boss with multiple destructible parts and many explosions 2023-08-14 14:22:53 +02:00
Sylvain PILLOT 36bce711cc Working on implementation of Boss with multiple parts to be exploded [WIP] 2023-08-13 17:33:25 +02:00
Sylvain PILLOT 65c605bd96 update todo list 2023-03-31 21:44:44 +02:00
Sylvain PILLOT c9e7801f35 Added the Bonus System 2023-02-05 16:49:56 +01:00
Sylvain PILLOT b4203610a0 enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
Sylvain PILLOT 7df7b70f5d added vertical scrolling of the background for large maps 2023-01-31 23:07:32 +01:00
Sylvain PILLOT d06fb71206 WIP - create a kind of keyboard manager 2023-01-28 14:11:13 +01:00
Sylvain PILLOT 91b9826625 First drawing of the mobile tiled background - no movement yet 2023-01-26 22:35:33 +01:00
Sylvain PILLOT 4e66ba1b80 Working Catmull-Rom Splines for loopping trajectories of enemies 2023-01-23 22:03:09 +01:00
Sylvain PILLOT a08add12de [WIP] creation of movement trajectory based on Catmull-Rom 2023-01-23 08:02:13 +01:00
Sylvain PILLOT 7d007e366e cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
Sylvain PILLOT 3cfa8de6bb some cleaning + corrected typo Ennemy --> Enemy ;-) 2023-01-22 13:39:43 +01:00
Sylvain PILLOT cc38291736 added lasers [WIP] 2023-01-22 11:07:36 +01:00
Sylvain PILLOT 34fa959d5e new class Player with satellites + different ennemies + lower speed shoot 2023-01-21 22:45:10 +01:00
Sylvain PILLOT 13c384eeae added ennemies and bullet impacts 2023-01-21 14:04:58 +01:00
Sylvain PILLOT cdce9ab3c5 Added bullets 2023-01-20 21:11:57 +01:00
Sylvain PILLOT 61ef31bc16 tuned explosions details 2023-01-20 12:31:38 +01:00
Sylvain PILLOT 2c4ae5619c add capture features + player + fake boss 2023-01-19 22:17:11 +01:00
Sylvain PILLOT 52c18741bd Improvement of std::vector with dynamic allocation of particle* 2023-01-15 17:38:37 +01:00
Sylvain PILLOT a17fa47054 Definition of a 2D Starfield Shader 2023-01-13 22:12:08 +01:00
Sylvain PILLOT afcbbfc10f Attempt to develop a PixelList shader - WIP 2023-01-10 12:31:08 +01:00
Sylvain PILLOT 5a58a0cc77 StarField in the background 2023-01-09 21:30:47 +01:00
Sylvain PILLOT df570a43c7 Added a Shader to Azur to render a pixel with pixel(x, y, color) 2023-01-08 23:21:23 +01:00
Sylvain PILLOT 0662cd6cf4 Tuning of the Particle Engine for explosion - WIP - still using floats for computations 2023-01-07 22:59:29 +01:00
Sylvain PILLOT 98779f7b42 First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00
Sylvain PILLOT a590a1d797 Foundation of the program v0.0.0 2023-01-05 23:23:26 +01:00