Integration of a basic starfield shader based on static table #2

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Slyvtt merged 2 commits from dev into master 2023-01-14 13:06:59 +01:00
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Stars are computed by the shader, but based on a static table:

#define NBPARTS 100

struct particle { int x,y,s,c,frag,off; };

particle datastar[NBPARTS];

Stars are computed by the shader, but based on a static table: #define NBPARTS 100 struct particle { int x,y,s,c,frag,off; }; particle datastar[NBPARTS];
Slyvtt added 2 commits 2023-01-14 13:06:48 +01:00
Slyvtt merged commit 3251d16dc0 into master 2023-01-14 13:06:59 +01:00
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Reference: Slyvtt/Shmup#2
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