Shmup/src
Sylvain PILLOT 2b6f492419 Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
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MyAzurShaders.h add capture features + player + fake boss 2023-01-19 22:17:11 +01:00
background.cpp scrolling background 2023-01-27 22:52:13 +01:00
background.h scrolling background 2023-01-27 22:52:13 +01:00
bullet.cpp Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
bullet.h added ennemies and bullet impacts 2023-01-21 14:04:58 +01:00
collections.cpp Working Catmull-Rom Splines for loopping trajectories of enemies 2023-01-23 22:03:09 +01:00
collections.h Working Catmull-Rom Splines for loopping trajectories of enemies 2023-01-23 22:03:09 +01:00
enemy.cpp scrolling background 2023-01-27 22:52:13 +01:00
enemy.h Working Catmull-Rom Splines for loopping trajectories of enemies 2023-01-23 22:03:09 +01:00
extrakeyboard.cpp Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
extrakeyboard.h Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
impact.cpp Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
impact.h cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
main.cpp Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
particles.cpp tuned explosions details 2023-01-20 12:31:38 +01:00
particles.h tuned explosions details 2023-01-20 12:31:38 +01:00
player.cpp corrected player movement speed + addition of some sprites 2023-01-22 23:20:16 +01:00
player.h corrected player movement speed + addition of some sprites 2023-01-22 23:20:16 +01:00
point2D.cpp [WIP] creation of movement trajectory based on Catmull-Rom 2023-01-23 08:02:13 +01:00
point2D.h [WIP] creation of movement trajectory based on Catmull-Rom 2023-01-23 08:02:13 +01:00
starfield.cpp Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
starfield.h Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
starfieldshader.cpp Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
trajectory.cpp scrolling background 2023-01-27 22:52:13 +01:00
trajectory.h scrolling background 2023-01-27 22:52:13 +01:00
utilities.cpp First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00
utilities.h First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00