.. |
MyAzurShaders.h
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add capture features + player + fake boss
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2023-01-19 22:17:11 +01:00 |
background.cpp
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scrolling background
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2023-01-27 22:52:13 +01:00 |
background.h
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scrolling background
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2023-01-27 22:52:13 +01:00 |
bullet.cpp
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
bullet.h
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added ennemies and bullet impacts
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2023-01-21 14:04:58 +01:00 |
collections.cpp
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
collections.h
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
enemy.cpp
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scrolling background
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2023-01-27 22:52:13 +01:00 |
enemy.h
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
extrakeyboard.cpp
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Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
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2023-01-29 12:12:24 +01:00 |
extrakeyboard.h
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Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
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2023-01-29 12:12:24 +01:00 |
impact.cpp
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
impact.h
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cleaning of sources + impacts of bullets on enemies
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2023-01-22 14:30:19 +01:00 |
main.cpp
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Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
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2023-01-29 12:12:24 +01:00 |
particles.cpp
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
particles.h
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
player.cpp
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corrected player movement speed + addition of some sprites
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2023-01-22 23:20:16 +01:00 |
player.h
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corrected player movement speed + addition of some sprites
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2023-01-22 23:20:16 +01:00 |
point2D.cpp
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
point2D.h
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
starfield.cpp
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
starfield.h
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
starfieldshader.cpp
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
trajectory.cpp
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scrolling background
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2023-01-27 22:52:13 +01:00 |
trajectory.h
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scrolling background
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2023-01-27 22:52:13 +01:00 |
utilities.cpp
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First test of the Particle Engine - WIP
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2023-01-07 20:15:39 +01:00 |
utilities.h
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First test of the Particle Engine - WIP
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2023-01-07 20:15:39 +01:00 |