Shmup/src/MyAzurShaders.h

16 lines
340 B
C++

#ifndef MYAZURSHADERS_H
#define MYAZURSHADERS_H
#include <vector>
#define SHOW_PIXELS 1
#define SHOW_STARS 2
void azrp_starfield( void );
void azrp_starfield_init( uint8_t nbstars );
void azrp_starfield_close( void );
void azrp_tilesmap( int shifttile, int *tilemap, bopti_image_t *image, int tileset_size );
#endif //MYAZURSHADERS_H