Shmup/src
Sylvain PILLOT 36bce711cc Working on implementation of Boss with multiple parts to be exploded [WIP] 2023-08-13 17:33:25 +02:00
..
MyAzurShaders.h test to create a tilesmap shader 2023-01-30 22:31:33 +01:00
background.cpp added vertical scrolling of the background for large maps 2023-01-31 23:07:32 +01:00
background.h added vertical scrolling of the background for large maps 2023-01-31 23:07:32 +01:00
bonus.cpp Added the Bonus System 2023-02-05 16:49:56 +01:00
bonus.h Added the Bonus System 2023-02-05 16:49:56 +01:00
boss.cpp Working on implementation of Boss with multiple parts to be exploded [WIP] 2023-08-13 17:33:25 +02:00
boss.h Working on implementation of Boss with multiple parts to be exploded [WIP] 2023-08-13 17:33:25 +02:00
bullet.cpp enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
bullet.h enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
collections.cpp enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
collections.h enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
enemy.cpp enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
enemy.h enemy shoots + scrolable background 2023-02-05 10:05:05 +01:00
extrakeyboard.cpp Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
extrakeyboard.h Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h 2023-01-29 12:12:24 +01:00
fast_trig.cpp basic fixed-point math trigonometric functions 2023-02-05 13:53:42 +01:00
fast_trig.h basic fixed-point math trigonometric functions 2023-02-05 13:53:42 +01:00
impact.cpp Flip the scrolling horizontally instead of vertically 2023-01-23 18:27:57 +01:00
impact.h cleaning of sources + impacts of bullets on enemies 2023-01-22 14:30:19 +01:00
main.cpp Working on implementation of Boss with multiple parts to be exploded [WIP] 2023-08-13 17:33:25 +02:00
particles.cpp tuned explosions details 2023-01-20 12:31:38 +01:00
particles.h tuned explosions details 2023-01-20 12:31:38 +01:00
player.cpp made it compatible with latest version of Azur and new command generation structure 2023-08-01 19:01:11 +02:00
player.h Added the Bonus System 2023-02-05 16:49:56 +01:00
point2D.cpp [WIP] creation of movement trajectory based on Catmull-Rom 2023-01-23 08:02:13 +01:00
point2D.h [WIP] creation of movement trajectory based on Catmull-Rom 2023-01-23 08:02:13 +01:00
starfieldshader.cpp made it compatible with latest version of Azur and new command generation structure 2023-08-01 19:01:11 +02:00
tilesmapshader.cpp made it compatible with latest version of Azur and new command generation structure 2023-08-01 19:01:11 +02:00
trajectory.cpp scrolling background 2023-01-27 22:52:13 +01:00
trajectory.h scrolling background 2023-01-27 22:52:13 +01:00
utilities.cpp First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00
utilities.h First test of the Particle Engine - WIP 2023-01-07 20:15:39 +01:00