39 lines
950 B
C++
39 lines
950 B
C++
#ifndef ENTITY_H
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#define ENTITY_H
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#include <cstdint>
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#include <stdlib.h>
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#include <num/num.h>
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#include <sys/types.h>
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#include "bullet.h"
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#include "trajectory.h"
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class Entity
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{
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public:
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Entity( int16_t _x, int16_t _y, uint8_t _id );
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virtual ~Entity();
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virtual void Update( float dt );
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virtual void Render( void );
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virtual bool Test_Impact( Bullet *projectile );
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libnum::num x, y; // center position of the boss
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uint8_t width, height; // width and height -for the hitbox
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int16_t xmin, xmax, ymin, ymax; // square hitbox (to speed up the bullet impact calculations)
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uint8_t ID;
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uint8_t speed; // speed of the boss
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int16_t life;
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bool toberemoved;
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bool hasTrajectory = false;
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Trajectory *pathToFollow;
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float accumulatedTime;
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int16_t life0;
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};
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#endif |